[Help] Khajiit follower skin color not affecting the head

Post » Mon Jun 18, 2012 11:09 am

So I'm making a follower based on a web comic, and the "skin" (or fur) color of the character is vastly different from the typical colors allowed in the CK.

So I manually changed the color to what I needed, but it only affects the body of the follower and not the head/face.

I have a few skin changing mods installed, but they apply to both the body and face. I have no idea why the color is not being applied to the face.


It's probably some ridiculously easy thing to fix, but I don't know what's wrong.
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Emily Jones
 
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Joined: Mon Jul 17, 2006 3:33 pm

Post » Mon Jun 18, 2012 8:43 am

It's not that easy. It's a known issue that occurs whenever you create new NPCs, or edit existing ones.

http://www.gamesas.com/topic/1343692-color-mismatch-facebody/

If you just edited an NPC that already exists in the game:
Here's a technique that helps when modifying an NPC from the base game.
  • Locate some pre-existing NPC. I chose Hadvar.
  • Edit the Actor > Character Gen Parts tab. I decided to make a drastic lip color change
  • Click MaleHeadNord_Lips.dds in the left-sice "Face Tint Layers" list
  • Click "Select Color" - choose something extreme, like a neon green
  • Slide "Interpolation Value" all the way to the right (1.0)
  • Click OK
  • In the Object Window, find the base Actor you've just edited.
  • With the Actor(s) selected, press ctrl+F4. Click "Yes" when prompted to export.
  • This will create a DDS and a TGA in ...\Syrim\data\Textures\Actors\Character\FaceGenData\FaceTint\Skyrim.esm
  • Note: The TGA is not really neccessary, as the DDS should be uncompressed.
  • With these textures in place, run the game and test your NPC. Note that the plugin changes need not be saved.

Or if your NPC is made from scratch, or saved as a new form:
I've found a (slightly ugly) workaround for this:
  • make a plugin containing only your NPC records
  • convert it to a .esm using tesvsnip
  • load it into the CK and follow the procedure JoelBurgess posted above to create the .dds and .tga files
  • make the rest of your mod as a .esp file with the .esm you just created as an additional master
Using this method the NPC's face showed up perfectly with the proper skin tone, eye makeup, lipstick, etc.

EDIT: Damn! Ninja'd!
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Angel Torres
 
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Post » Mon Jun 18, 2012 12:35 pm

Ew... well, it's good they're looking into a fix and that there's a workaround.

I'll try giving that a shot when I get back from work, but Darkon's instructions are incredibly vague.

I made my NPC the same way it says in the wiki, is that a plugin containing only the NPC records?
What and where is tesvsnip?
By using the Skyrim.esm does that mean I'd have to start the NPC over from scratch?

This is my first mod so while Darkon's instructions might make tons of sense to someone more skilled/informed, it's like trying to explain Quantum Physics to a 5 year old.
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Brιonα Renae
 
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