Problem with the quest making tutorial

Post » Mon Jun 18, 2012 2:53 pm

Hello, I've been following the quest making tutorial, I worked all the way through to where you're doing journal entries (Quite far in to the tutorial) So I go to test it, and Bendu (The elf you create in the tutorial) says nothing to do with the quest. When you try to talk to him, all he'll say is "What can I do for you?" Or stuff like that, never will it enter actual dialogue. Any ideas? ty

EDIT: Never mind, figured it out. Turns out, you always have to create a new profile :o
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Hilm Music
 
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Post » Mon Jun 18, 2012 9:01 am

What do you mean with "creating a new profile"? I have that problem too you know.
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Amy Melissa
 
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Post » Mon Jun 18, 2012 4:08 pm

I think he meains "Alias" - In order to take part in scenes and dialogs of a quest, you need an alias to refer to.
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Bigze Stacks
 
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Post » Mon Jun 18, 2012 6:58 am

My npc has an alias. It still doesn't work. I've made both a voiceacted "hello" in the quest misc and the topic itself, voiceacted too. The Npc is uniqie and the conditions in the dialogue has a "GetIsID". What have I done wrong?
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Bethany Short
 
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Post » Mon Jun 18, 2012 1:08 pm

My npc has an alias. It still doesn't work. I've made both a voiceacted "hello" in the quest misc and the topic itself, voiceacted too. The Npc is uniqie and the conditions in the dialogue has a "GetIsID". What have I done wrong?

use GetIsAlias instead and pick the alias and see if that fixes it.
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Killer McCracken
 
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Post » Mon Jun 18, 2012 8:25 am

It's still not working :( could it have something to do with the "getquestcompleted == 0" -condition I have made? Or any other ideas?
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Richard Dixon
 
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Post » Mon Jun 18, 2012 2:42 pm

how are you triggering the topic, with a scene, forcegreet, or just letting the player go up and talk to him?

If it's in a dialog, make sure the topic branch is a "top Level" type, too.
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Anthony Rand
 
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Post » Mon Jun 18, 2012 2:41 am

Just letting the player go up and talk to him.

And the branch is already a top level type.
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Krystal Wilson
 
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Post » Mon Jun 18, 2012 1:26 am

And the conditions on the topic reply itself are just "IsAlias" and the quest running condition?

(Oh, and I'd use IsRunning rather than IsNotCompleted, unless you want it to be available before the quest starts?)
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MR.BIGG
 
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Post » Mon Jun 18, 2012 2:27 pm

Another thought...make sure you gave your quest a priority...if it's priority 0, the NPC may be ignoring the dialog in favor of his vanilla behavior.
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sam
 
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Post » Mon Jun 18, 2012 11:19 am

And the conditions on the topic reply itself are just "IsAlias" and the quest running condition?
If you mean GetIsAliasRef (not IsAlias and GetIsAlias), then yes.

(Oh, and I'd use IsRunning rather than IsNotCompleted, unless you want it to be available before the quest starts?)
He should also talk before the quest is started, because the only way to start the quest is talking to him. But both topic and hello is still not working. He just says "Yes" and "Aye" and so on as if the my dialogue didn't exist. It does.

And the priority is set to 60 so it should be working.
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saxon
 
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