» Mon Jun 18, 2012 2:58 pm
i can tell you how to do it in geck (new to ck), don't know how much of this applies to ck or the new scripting language, but basically, i guess it'll be pretty much the same...:
dialogue is a menu (menumode 1009 in fnv), and menumode is also a command. so, since menumode 1009 only applies if player is in dialogue (not npc conversation), you'd just go "if ( menumode 1009 )" etc., if this returns true, pc is currently in dialogue.
still, that's all geck as said.