Can I add new damage types with respective resistances?
I want to add cutting, blunt, and piercing damage types, and then make armor suits resistant to those by specific %'s.
IE cutting damage does slight drain health effect and is great against softer armor, but plate armors are nigh-invulnerable and swords do little damage to tin-can suits.
Blunt is negated by armor with more padding, but fairly equal damage across armor types. Does fatigue damage too.
Piercing gets no bonuses against lighter opponents, but gets the ignore-%-armor like vanilla-blunt weapons can, making them great for opening tin-can suits.
Every piece of armor would display damage type resistances like enchanted frost/fire/shock resistances display.
Not sure what parts of all this are possible.
