[img]http://img819.imageshack.us/img819/6563/skebefore.jpg[/img]
This is how the skeleton looks in 3ds max when I import it:
[img]http://img209.imageshack.us/img209/1742/skemax.jpg[/img]
And this is how the skeleton looks after I move the SaddleBone to the correct placement so that it aligns ingame:
[img]http://img835.imageshack.us/img835/3324/skeafter.jpg[/img]
Can someone please tell me how to do this correctly WITH SKELETONS... thank you
also, I tried just adding the modified SaddleBone (After 3ds max edit) to the working skeleton, and it crashes the game when I spawn the NPC...
