Need help please (3ds Max nif skeleton)

Post » Mon Jun 18, 2012 7:03 am

This is the current working skeleton that lets me ride Snowy Sabre Cat in skyrim:

[img]http://img819.imageshack.us/img819/6563/skebefore.jpg[/img]

This is how the skeleton looks in 3ds max when I import it:

[img]http://img209.imageshack.us/img209/1742/skemax.jpg[/img]

And this is how the skeleton looks after I move the SaddleBone to the correct placement so that it aligns ingame:

[img]http://img835.imageshack.us/img835/3324/skeafter.jpg[/img]


Can someone please tell me how to do this correctly WITH SKELETONS... thank you

also, I tried just adding the modified SaddleBone (After 3ds max edit) to the working skeleton, and it crashes the game when I spawn the NPC...
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BEl J
 
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