Firstly, I'd like the novice, aprrentice and so on perks to increase the magnitude and duration of the spells, namely I wanted each level to increase magnitue by 50% and duration by 25%
To achieve this I added to each level of the perk this:
Mod Spell Magnitude - Multiple Value 1.50
Mod Spell Duration - Multiple Value 1.25
The weird thing is that this works as inteded for Illusion, but for Destruction, the magnitude is increased by more than 100% and the spell mana cost is reduced more then by 50% (although I ddo not touch this setting at all)
Another problem is that all enchantments are now much MUCH stronger, it seems that the perks influence them as well. Is there a way to negate this?
And lastly, my restoration skil does not increase with use, other schools work as they should, though. No metter if I use vanilla spells or the ones I made myself
Well, if you have any idea about what I might have done wrong or how to repair any of those problems, please let me know.
Thanks
