Always run a script?

Post » Mon Jun 18, 2012 7:23 am

Okay, I'm trying to create a motion blur effect that is always on.

How I'm trying to do it is have the IMAD effect thing get applied via a script, and the script always runs because of an invisible quest (Which has Start Game Enabled ticked).

I've attempted to run through some papyrus tutorials but I'm afraid it's all a bit over my head. Can anyone give me a couple pointers on how to do this?

This is what I've got right now, papyrus veterans please try to contain your laughter. MotionBlur is the name of the IMAD effect thing.

Scriptname StartMotionBlur  Event OnInit()	RegisterForUpdate(0)EndEventEvent OnUpdate()    MotionBlur.Apply()EndEvent
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Hussnein Amin
 
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Post » Mon Jun 18, 2012 10:36 am

Anyone? I've tried a couple different things, but still no luck.
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Karine laverre
 
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Post » Mon Jun 18, 2012 8:39 pm

You can apply it to the player (click actor in the objects panel and filter it down to "player")

Or you can apply it to a quest, which I personally haven't looked into.
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David John Hunter
 
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Post » Mon Jun 18, 2012 6:05 pm

I'm not sure if "0" will work as a parameter for http://www.creationkit.com/RegisterForUpdate_-_Form. You should only need to apply your ImageSpaceModifier once (until you remove it), so try just doing that in your http://www.creationkit.com/OnInit event.

Cipscis

EDIT:

Also, I notice you're not extending anything, which means no native events will ever be called and you won't be able to attach your script to anything. I'd recommend you extend Quest, and attach it to a quest that has both "Start Game Enabled" and "Run Once" flags checked.

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Lory Da Costa
 
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Post » Mon Jun 18, 2012 8:49 pm

Thanks everyone, I have a little something working, but now I'm thinking the problem isn't the script but the effect.

Does Fullscreen Motion Blur not work in Skyrim? I can change screen tint, do double vision, but any value in the motion blur produces no change.
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Skrapp Stephens
 
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Post » Mon Jun 18, 2012 3:06 pm

I'm working on exactly the same thing, i just started today and have had similar findings to you. Would you like to work together on this? I've had zero luck with the ISM, which I tested by adding it as an enchantment on a ring. It does nothing. I know the ISM is working, because when I change values such as brightness and saturation, I get good results, but nothing for either tint (which IS quite weird) and also FSMB. I've also ensured busemotionblur in skyrimprefs.ini is set to 1, but still no luck.
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Alexandra Louise Taylor
 
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Post » Mon Jun 18, 2012 4:39 pm

Ive never got the Onupdate() to work. But this worked:

Function ()

While variable <=100

variable = variable -1

EndWhile

EndFunction
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Laura Elizabeth
 
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Post » Mon Jun 18, 2012 5:08 am

I'm working on exactly the same thing, i just started today and have had similar findings to you. Would you like to work together on this? I've had zero luck with the ISM, which I tested by adding it as an enchantment on a ring. It does nothing. I know the ISM is working, because when I change values such as brightness and saturation, I get good results, but nothing for either tint (which IS quite weird) and also FSMB. I've also ensured busemotionblur in skyrimprefs.ini is set to 1, but still no luck.

Perhaps, I've basically given up on it. I've used the Fullscreen Motion Blur in the GECK, and it totally works in Fallout, but not Skyrim for some reason.
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Richus Dude
 
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Post » Mon Jun 18, 2012 5:58 am

I think it is working. It's just ridiculously weak. I bumped it up to about 7, which I think is the maximum and I think I'm seeing...something change. I got in touch with MGE, who did the Imaginator mod for NV and he said the motionblur in the GECK, and probably by extension the Creation kit probably isn't the same as what we expect. He did say once he learned to activate it, it was easy to implement, so I remain hopeful.
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Emerald Dreams
 
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Post » Mon Jun 18, 2012 6:21 am

Other things are broken in the Creation Kit, so maybe this is as well? To rule out the script or quest being the problem, I activate it ingame using the console command "imod imagespacemodifierthingyhere" so I'll do "imod motionblur" but I still don't see any effect.

Apparently I don't have permission to post links, but I know I'm not a spam bot, so remove the parentheses -> imageshack().()us/photo/my-images/513/motionblur().()png/

Those are the settings I'm trying.
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Tiffany Holmes
 
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Post » Mon Jun 18, 2012 3:11 pm

Yeah, looks Identical to mine. I will flag this as a bug in the Unofficial Creation Kit bug thread, that seems to be our best bet for contacting Bethesda and resolving the problem quickly.
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Jack
 
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Post » Mon Jun 18, 2012 7:38 am

There's only one other imagespace modifier that uses any sort of fullscreen motion blur, DA02IMODConduitLoop, and even using that I see no change. I've also tried setting fMotionBlur in Game Settings to various values, using the console command ToggleFullscreenMotionBlur, adding various lines from the fallout ini to the skyrim ini, absolutely nothing. Either it's a bug or Bethesda just took the effect out entirely.
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Sakura Haruno
 
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Post » Mon Jun 18, 2012 6:06 pm

I've put it in the buglist thread. Here's to hoping for some better results after an update.
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Reven Lord
 
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Post » Mon Jun 18, 2012 8:06 am

Thanks, it's nice to know someone else wants this too. :D

Hopefully they patch it, but if they did indeed remove it on purpose and aren't putting it back in I'm investigating other ways to achieve motion blur. Definitely no promises, I'm far from the best modder, I'm just a guy that really enjoys motion blur.
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Kate Murrell
 
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Post » Mon Jun 18, 2012 9:10 pm

Interestingly, a conversation with MGE, who did The Imaginator and Cinematech mods for NV (along with some other awesome ones) hints that he was looking into it too. His motion blur was by far and away the best that I've seen, so if he ever does come out with something like that, I think we'll both be glad.

In the meantime, I'd like to do more, but I have a feeling this is going to end for us at least with our thumbs up our arses waiting for Bethesda to update (and hoping they actually include a fix)
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Phillip Hamilton
 
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