Its where you have a property configured and pointed to a reference, all sweet from the CK it seems.
However in game when you try to reference that object from the script it returns reference ID: NONE
I have had this bug occur multiple times now, I initially thought it was limited to a couple of markers I had (objectreference) in combination with a moveto(myMarker) function that didn't do anything but then as soon as I change the property to point to some other marker (that I know works) t hen it works fine but I cannot see any difference between them.
Checked the property in the CK and its linked fine and even shows the reference ID in the editor but in game it shows a reference of "NONE".
However I am now also having this problem with a messagebox as well that is not displaying when running a .Show() command linked to a message property, which AGAIN is linked fine in the editor and shows the correct REFID but then in game NOTHING... I've configured it exactly the same as the other 3 message boxes which working without issue.
This is NOT rocket science and yet there is definitely a bug in the system that is not pulling through the reference ID properly...
Please can anyone else acknowledge this bug!?!?
