Really ANNOYING bug in CK!

Post » Mon Jun 18, 2012 4:31 pm

I wonder if anyone else has run into this rage inducing bug in the CK.

Its where you have a property configured and pointed to a reference, all sweet from the CK it seems.

However in game when you try to reference that object from the script it returns reference ID: NONE

I have had this bug occur multiple times now, I initially thought it was limited to a couple of markers I had (objectreference) in combination with a moveto(myMarker) function that didn't do anything but then as soon as I change the property to point to some other marker (that I know works) t hen it works fine but I cannot see any difference between them.

Checked the property in the CK and its linked fine and even shows the reference ID in the editor but in game it shows a reference of "NONE".

However I am now also having this problem with a messagebox as well that is not displaying when running a .Show() command linked to a message property, which AGAIN is linked fine in the editor and shows the correct REFID but then in game NOTHING... I've configured it exactly the same as the other 3 message boxes which working without issue.

This is NOT rocket science and yet there is definitely a bug in the system that is not pulling through the reference ID properly...

Please can anyone else acknowledge this bug!?!?
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Riky Carrasco
 
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Post » Mon Jun 18, 2012 6:48 pm

OK bizarrely ANY property I added to my mod since the last backup I made does not appear to be working... wtf

Its like one of them is causing all to fail?
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Terry
 
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Post » Mon Jun 18, 2012 4:38 pm

HAHAHAHA... I found the reason, man I am a noob.

I had my script attached to two different quests: MQ101 and my own new quest

And it was on my new quest that I was adding the properties, I had completely forgotten that the script was also attached to MQ101. I didn't realise that any properties I was adding to my questscript were then going onto the MQ101 script too but of course the actual values in them were not set.

As soon as I updated the value on the MQ101 version of the quest.. BAM working.

Apologies I am a noob.
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Pixie
 
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