My Creation Kit gets these errors when I start it. What do t

Post » Mon Jun 18, 2012 10:03 pm

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I don't have permission to submit links... sorry for the inconvenience.

Those are the errors. The numbers show the order I got them in. The past couple times I tried a mod, they didn't work, and I think those errors might be the problem. Can anyone anolyze this?
Thanks in advance for the help.
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YO MAma
 
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Post » Mon Jun 18, 2012 8:50 am

These are normal.

If you have the "Yes to all" button, click it to bypass them.

If you do not have a "Yes to all" button, click cancel.

These errors are most likely due to stuff in dummy cells for reference purposes that the CK detects, but you never see in the game. the Morrowind, Oblivion and Fallout 3 editors did the same thing.
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Nicola
 
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Post » Mon Jun 18, 2012 7:12 am

Pretty much par for the course with every construction set from Bethesda. The first time you run the CK, Just hit "yes to all" at the beginning and ignore. Chances are none of these errors are preventing your mod from working, unless of course you can identify the reference in the error as something in your mod.
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Dean Brown
 
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Post » Mon Jun 18, 2012 8:35 pm

The messages are also stored in EditorWarnings.txt there you can search for errors that affect your mod.
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Guinevere Wood
 
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