Mercenaries in CK

Post » Mon Jun 18, 2012 1:25 pm

Hey, couldn't find this info anywhere or im just blind and don't know where to look but im just looking for the mercenaries in game that you see wondering the road's going to various dungeons. If anyone could point me to their name ID or what have you, i would be very thankfull.




So far i have only been able to find the ones who world for goldenglow estate
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Penny Wills
 
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Post » Mon Jun 18, 2012 11:41 am

Still no luck.
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Calum Campbell
 
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Post » Mon Jun 18, 2012 11:14 am

Maybe better luck today, also can one look up a character/item ID from within the game ?
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Captian Caveman
 
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Post » Mon Jun 18, 2012 5:39 am

Check the list of Radiant events. They must be tied to the one with Mercenaries.
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Betsy Humpledink
 
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Post » Mon Jun 18, 2012 3:13 pm

Check the list of Radiant events. They must be tied to the one with Mercenaries.


Cool thank you very much, i pretty much want to turn all the mercenaries you encounter on the road's who are going to dungeon and tell you locations etc etc to also be hirelings, so not only can you find the location of a dungeon from them , you could also hire them to come along with you, and maybe later when i get into scripting (hahaha) make it so you could actually be their hireling and follow them on the adventure.




edit - as long as it hasn't already been done heh.
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Kayla Keizer
 
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Post » Mon Jun 18, 2012 5:28 pm

Cool thank you very much, i pretty much want to turn all the mercenaries you encounter on the road's who are going to dungeon and tell you locations etc etc to also be hirelings, so not only can you find the location of a dungeon from them , you could also hire them to come along with you, and maybe later when i get into scripting (hahaha) make it so you could actually be their hireling and follow them on the adventure.


edit - as long as it hasn't already been done heh.

Good idea. Maybe give them unique names too?
If it has been done before, it will still be good practise. I'm currently doing a Ivarstead Enhanced mod to expand on it, and I know another user of the forums doing the same.
I aslo did Kill Them Generals, allowing the Stormcloak and Imperial field-generals to be killed. That had been done since December.
The Necromancers's Blade I actually made at the same time as another forumer, and I realized that right after releasing it at Nexus and Workshop.

Practise. :banana:
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mishionary
 
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Post » Mon Jun 18, 2012 12:27 pm

Good idea. Maybe give them unique names too?
If it has been done before, it will still be good practise. I'm currently doing a Ivarstead Enhanced mod to expand on it, and I know another user of the forums doing the same.
I aslo did Kill Them Generals, allowing the Stormcloak and Imperial field-generals to be killed. That had been done since December.
The Necromancers's Blade I actually made at the same time as another forumer, and I realized that right after releasing it at Nexus and Workshop.

Practise. :banana:


hahah yea thats true, and i really need practice cause i still cant find anything at all to do with any kind of mercenary except for the ones at Goldenglow estate, i know its gonna slap me in the face sooner or later tho and im gonna laugh at my self for missing it.


edit - im guessing they don't have merc or mercenary in their name in any way and must be under some other name.
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Skivs
 
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Post » Mon Jun 18, 2012 6:14 pm

Since I have the CK open: look in the Wilderness Encounters sections (there are two) of the Quests. Look for a quest like WERoad06--"Adventurer on the Way to Nearby Dungeon".
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ANaIs GRelot
 
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Post » Mon Jun 18, 2012 6:00 pm

Since I have the CK open: look in the Wilderness Encounters sections (there are two) of the Quests. Look for a quest like WERoad06--"Adventurer on the Way to Nearby Dungeon".


Sweet found it thank you, now to decide how i want to go about it =)
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Liii BLATES
 
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