I am following the tutorial on the CK, and so far at this part:-
http://www.creationkit.com/Bethesda_Tutorial_Quest_Loose_Ends
I am at the part that states:-
Typically, when we tell the player to go to place in the game, we add the map marker so they can have an easy target to head towards. Navigate to the cell called ReachwindEyrieExterior01 in the Tamriel worldspace. (You can get there easily by double-clicking the yellow door marker inside ReachwindEyrie01.) You'll see a green-blue rectangle with a large M carved out of it right next to the exterior door marker.
Navigate to stage 10 of our quest, and add an ObjectReference property to the script, and call it "DungeonMarker". Select the map marker as the target of the property.
Now, edit the stage 10 script so it reads:
SetObjectiveDisplayed(10)
DungeonMarker.AddToMap()
So I goto the "Quest Stages" tab, and copy in the :-
SetObjectiveDisplayed(10)
DungeonMarker.AddToMap()
to the Papyrus Fragment box, but it fails to compile with:-
Compiling "QF_GSQ01_010012C4"...
f:\steam\steamapps\common\skyrim\Data\Scripts\Source\temp\QF_GSQ01_010012C4.psc(42,0): variable DungeonMarker is undefined
f:\steam\steamapps\common\skyrim\Data\Scripts\Source\temp\QF_GSQ01_010012C4.psc(42,14): none is not a known user-defined type
No output generated for QF_GSQ01_010012C4, compilation failed.
Batch compile of 1 files finished. 0 succeeded, 1 failed.
Failed on QF_GSQ01_010012C4
Could someone help by pointing me in the correct direction where exactly I should be placing these? Im guessing I have the wrong location? Upto this point the tutorial is running smoothly.Thank you.
