The "Good guy" "Bad guy" character is worthl

Post » Mon Jun 18, 2012 7:53 am

It doesn't matter what you do, if you kill innocent people or help people it only affects what "YOU" think is a good guy or bad guy.
I wish Bethesda would incorporate some kind of moral system which would make people react differently to you based on your personality whether your heroic or villanous.
Also if I'm wearing the best armor and the best weapons, why are regular bandits still coming to me trying to steal stuff from me like I'm some weak old man?
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Jake Easom
 
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Post » Mon Jun 18, 2012 9:45 pm

well, i'm pretty sure they putted the most work into the looks of the game. the other stuff got much less love.


i hope they stick with the graphics and try to add a nice npc ai and other roleplay things in the future...
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joannARRGH
 
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Post » Mon Jun 18, 2012 12:11 pm

there is almost no forgiveness
I shook down the people durring the thieves guild quest
I am still not welcome at the bee and barb after spending over 500 gold on food and a place to rest
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Rhysa Hughes
 
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Post » Mon Jun 18, 2012 8:12 pm

It's disappointing that they did not put the infamy/fame options that were in Oblivion.
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Louise Lowe
 
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Post » Mon Jun 18, 2012 12:19 pm

The second question is a good one, you'd think they would have learned by now.
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Julie Serebrekoff
 
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Post » Mon Jun 18, 2012 9:49 pm

No system for it?

Remind me how jail and bounties work, and how relationships are formed again?
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I’m my own
 
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Post » Mon Jun 18, 2012 8:56 am

The second question is a good one, you'd think they would have learned by now.
Agreed, but as for the first question, they did have a moral or fame/infamy system in Oblivion (possibly Morrowind)

It was likely removed because so many people complained about it restricting what quests they could do like Daedric Shrines or buying houses.
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Darrell Fawcett
 
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Post » Mon Jun 18, 2012 10:21 pm

It's an RPG. If say, I didn't like the people of Morthal for reason other than living in a place with such an ugly name, I would not be walking around there, or if I was, I'd have very little interaction with them, other than causing them to flee enough so what they run into a bear or something. Yeah, Fallout New Vegas was good when the Legion hated you but in the next playthrough, they became your people. But I honestly didn't notice that people just thought as me as some neutral adventurer. Because I am just that. I am the bane of the word eater, the hero of the stormcloaks, and the bards want me to dig up a poem. The companions talk down to me, saying I need to prove myself. Granted, no black horse courier to tell them whats what, but the whole of Skyrim's military seem to hail sithis around me. That's the problem of a single playthrough I think, you need to pace it, and stop caring that the world doesn't see you as a paragon of righteousness or Cruella DeVille.
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sophie
 
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Post » Mon Jun 18, 2012 12:56 pm

Common convention would have you believe that your Imagination holds responsibility in simulating such aspects of the game :teehee: I for one didn't by that statement. Skyrim, Hark All TES games never supported such Dichotomy of good guy bad guy. where you're actions supposedly determine your character even thats a farce since your actions don't really change much of anything.
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lauraa
 
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Post » Mon Jun 18, 2012 12:00 pm

I've only played one character, who by chance happened to be an antihero, so I haven't noticed this issue.
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Sunnii Bebiieh
 
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Post » Mon Jun 18, 2012 8:35 pm

Some people, not all, like you if you help them or their neighbours. Other people, not all, dislike you if you annoy them, or murder their neighbours. Why is this worse than one universal good/bad number?
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Nice one
 
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Post » Mon Jun 18, 2012 7:36 pm

if you kill people they hire mercs and dark brotherhood to kill you

sad thing is if you pick up the note, it is signed by the person you affected, and you go up to that person, and they react like everything is fine and nothing happened.
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Brooke Turner
 
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Post » Mon Jun 18, 2012 7:15 am

The lack of a reputation system will cause that but Oblivion's was so lame. Could've been complex but nope it just went with a basic +1 or -1 instead of something cooler. Skyrim well they went in a different direction, there's some form of minor reputation like Befriending people but nothing like what Oblivion did with it's simpleton Rep system.
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Charlie Ramsden
 
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Post » Mon Jun 18, 2012 9:46 am

Damned if they do damned if they don't here. F:NV managed it, Gothics managed it problem was to do it well and still have a decent story line you need to allow the possibility of having later quests be either hard or near impossible.

People complained about "broken" quests in F:NV if you spent the whole game killing NCR and had to get into the NCR embassy later on.
People complained about "broken" quests in Gothic if you spent the whole game killing the Kings men and had to go the see the King later on.

So do it right and have complaining or do it half arsed (poor rep system or poor story) and have complaining.

EDIT: Censor made it look worse than it was.
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Alex [AK]
 
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Post » Mon Jun 18, 2012 4:41 pm

I iss the fame/infamy system from OB, though I believe a karma system like in Fallout or Mass Effect would not fit the series much.
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Natalie Taylor
 
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Post » Mon Jun 18, 2012 9:27 pm

Agreed, but as for the first question, they did have a moral or fame/infamy system in Oblivion (possibly Morrowind)

It was likely removed because so many people complained about it restricting what quests they could do like Daedric Shrines or buying houses.
people complain, people have to learn to live with the consequences of their actions, that's what makes a game interesting to me.
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Danny Warner
 
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