Trying to create new world spaces... Not working! :(

Post » Mon Jun 18, 2012 7:17 pm

So I tried several times to duplicate and create new world spaces. They came out extremely buggy one way or another. When simply duplicating a world, object may remain where they are but the land itself are all over the place, different z coorindates for each cell. So there's just squares of land here and there. Eventually it leads to a crash.

Juts had my friend test it and he has the same issue. Anyone else having this problem? Because it's a pretty serious kill-joy for my plans :(
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Jack Bryan
 
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Post » Mon Jun 18, 2012 2:27 pm

What is your plan? Duplicating a worldspace is generally not a good idea, and unnecessary.
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Kayleigh Mcneil
 
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Post » Mon Jun 18, 2012 2:30 pm

Well it does this even creating a new worldspace... I need some minirealms with outside elements.

apparently this is a known bug:
Duplicating worldspaces can cause the ground and water levels to get changed or reset, resulting in floating objects.

*sigh* any idea when we might get an update?
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Jade Barnes-Mackey
 
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Post » Mon Jun 18, 2012 6:29 pm

Please elaborate, I can't give advice like this. It's most likely not going to be fixed, so you'll need an alternative. What exactly do you want to develop? I can't see any reason to want to make a duplicate of a worldspace. It's in general better if you create a new worldspace and simply set Tamriel as it's parent and make it inherit the terrain and distant LOD.
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Timara White
 
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Post » Mon Jun 18, 2012 7:10 am

Ok :smile:

I am making a new world space to teleport the player to because it is apart of my mod idea. I didn't necessaily need a duplicate of a worldspace, just a space that worked. After trying to make a new space, and discovering it didn't work... I figured duplicating might. Which it looked the exact same.

After doing what you suggested, I got this:
[img]http://i248.photobucket.com/albums/gg175/korodic/2012-02-12_00002.jpg[/img]

I guess it doesnt pass over the ground texturing? So I would need to do that to fix this?
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no_excuse
 
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Post » Mon Jun 18, 2012 3:35 pm

Also flag "Use Land Data". Not only "Use LOD Data".
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kirsty joanne hines
 
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Post » Mon Jun 18, 2012 2:29 pm

I did when I made it, so it was checked off when I generated the world you see above.

EDIT: I see it loads the ground where I load into the worldspace... maybe I just need objects in these other cells to load the ground textures?
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Elina
 
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Post » Mon Jun 18, 2012 2:34 pm

you could try using tesannwyn...
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jessica Villacis
 
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Post » Mon Jun 18, 2012 10:52 am

I probably will just use an existing worldspace then just edit outside those borders to see if I can get the same effect, otherwise I will just take what I have. I didn't expect using the creation kit would svck this much. It used to be easier -.-
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Anthony Diaz
 
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