Dialogue for Follower need help

Post » Mon Jun 18, 2012 6:06 pm

I making a new follower which is usually simple. Except this follower has a different voice type then the default followers. I have matched all dialogue which sound with lip files that is fine. My issue is that when I click the follow me I need your help topic in game nothing happens. I copied the script from other followers to the word I copy and pasted it.

scriptname TIF__01002343
;BEGIN FRAGMENT Fragment_0
Function Fragment_0(ObjectReference akSpeakerRef)
Actor akSpeaker = akSpeakerRef as Actor
;BEGIN CODE
(pDialogueFollower as DialogueFollowerScript).SetFollower(akspeaker)
;END CODE
EndFunction
Quest Property pDialogueFollower Auto
This script compiles


In the script in the window the END one I put (pDialogueFollower as DialogueFollowerScript).SetFollower(akspeaker)
When I compile that mini script I get this:

Starting 1 compile threads for 1 files...
Compiling "TIF__01002343"...
c:\program files (x86)\steam\steamapps\common\skyrim\Data\Scripts\Source\temp\TIF__01002343.psc(18,0): missing EOF at 'Scriptname'
No output generated for TIF__01002343, compilation failed.

Batch compile of 1 files finished. 0 succeeded, 1 failed.
Failed on TIF__01002343
Is the end script not working the reason for the topics not changing to the usually follower topics which are all copied completly from defaults except using getisID for my npc

Please help in any way u can
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FABIAN RUIZ
 
Posts: 3495
Joined: Mon Oct 15, 2007 11:13 am

Post » Mon Jun 18, 2012 8:13 pm

...
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Karine laverre
 
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Joined: Tue Mar 20, 2007 7:50 am


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