How do I modify "Skill Use" and "Skill Improve&#

Post » Mon Jun 18, 2012 4:39 pm

I'm wanting to modify the speed in which characters learn skills for using them in the world. I'm assuming this would work by changing 'skll use mult", skill use offset, skill improve mult, or skill improve offset. I can see and change these values in the CK but now I'm trying to do it by script.

I know to get the player reference I need Game.GetPlayer()

I'm close on setting a skill itself with Game.GetPlayer().ModAV(Block, 3) but it errors during compile and I really don't want to change the skill... but the speed in which the skill is learned.

For example.. if were to want Block to level faster each time you block... what would be the function I would use?

Thanks in advance!
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Jodie Bardgett
 
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Post » Mon Jun 18, 2012 3:24 pm

Is this just impossible to do? Seems there would be a way but I have tried everything to find out how to change these values but with no success.
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Joe Alvarado
 
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Post » Mon Jun 18, 2012 4:35 pm

In the toolset click "Character" on the top bar, then "Actor Values". Say you wanted to change Alchemy, Click it and change the Skill use Mult.
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maya papps
 
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Post » Mon Jun 18, 2012 5:23 pm

Falcone.. Thanks for responding! I know how to do it there... I need to know how to do it in script so that I can modify the values depending on conditions inside my mod.
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Nitol Ahmed
 
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Post » Tue Jun 19, 2012 12:50 am

Falcone.. Thanks for responding! I know how to do it there... I need to know how to do it in script so that I can modify the values depending on conditions inside my mod.
Gah, re-read the post. My bad. lol Can't help u there. :facepalm:
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Alexandra Ryan
 
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Post » Mon Jun 18, 2012 10:58 pm

DOH!!! Getting a little depressed that my mod idea may just have to come to an end until the CK has more functionality. Guess there is just no way to do anything to change the way skills are learned in the game. Was really hoping to make the pace in which skills are learned more dramatic and interesting based on quests and interaction... but apparantly only thing you can do is just give or take away skill points.
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Wayne W
 
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Post » Tue Jun 19, 2012 2:04 am

Maybe I'm on to something. Looks like there maybe some global variables that may control what I need. fSneakskillmult for example may do what I need. How can poke and these and see their current values in the console?
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Lil'.KiiDD
 
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Post » Mon Jun 18, 2012 11:37 am

In the ck, take a look at the perk "doomWarriorPerk"
That is the perk that gets added to you when you activate the warrior sign doomstone which modifies skill use of block and other things.

You just need to set yourself up a perk with that entry point and add/remove it via script.
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Courtney Foren
 
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Post » Mon Jun 18, 2012 10:36 pm

Thanks a ton for your help! I'd really like to figure this out because I can vision an aweome mod if I can figure out a way to change the pace of skill acquisistion.
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Markie Mark
 
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Post » Tue Jun 19, 2012 2:07 am

Duane: I feel your pain. trying to edit some stuff on crafting menus right now, and I can't write scripts to save my life. Trying to figure out how to hook the crafting event for specific item types and change the experience per item tier. I've established the skilladvance modifiers etc... now i just need to get them applied at the right times.
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Zosia Cetnar
 
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Post » Mon Jun 18, 2012 12:54 pm

Hello,
I've been interested in changing the rate at which certain skills increase and how much certain skills contribute to character level up. I've found all these actor values, but I haven't really found any clear explanation of what each value actually does.

Can anyone explain these values or point me to an explanation? The values I'm looking at are the ones mentioned in the OP:

Skill Use Multiplier - I know this affects how quickly a skill improves when used (but the values are all over the place)
Skill Use Offset
Skill Improve Multiplier
Skill Improve Offset

Thanks!
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Crystal Clarke
 
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