Hello! I'm having difficulty level scaling my enemy! I duplicated the LvlBanditMelee1H just to use as a base, and then modified a few scripts to allow for a different race and a ghostly appearance. My problem comes in correct level scaling, when the enemy is placed, the enemy does not level scale. From what I understand, encounter zones are not required for level scaling, (I may be wrong) but whenever I fight the enemy, it dies in one swing. I've got the base template set to LvlBanditMelee1H, and the only thing it's not using is Inventory, Traits, Base Data, and Keywords. The name of the enemy (While I'm not sure if it matters) is "LvlDrownedAddictMaleArgonian". I tried using custom stats and editing using a Level multiplier, which works effectively for changing the enemy's health, but they do little damage. The only way I can get it to work semi-correctly is by using the ValthumeZone, but then if I'm understanding correctly, anything lower level will have a difficult time here. Any help is appreciated, even if it involves beating me sensless and telling me how much of an idiot I am! Thanks!
Another small problem is I cannot get Dummy Items to show ingame when configured exactly to the wiki directions, not sure if Creation Bug or stupid.