Im pretty sure this is a bug but I may be wrong as I have only been using the Creation Engine for a few days.
--------Bug Location--------
For my Mod, I have been trying to make a large number of new items and have them added to the Game's standard loot tables so I have been editing and creating my own "LeveledItem" lists to be placed into the game and this is were the Bug* is happening.
--------The Bug--------
Looking at the Game's standard "LeveledItem" tables in their expanded form, the Level* values of each record is shown in Ascending order in a fasion similar to ( 1, 3, 10, 15,....) which is fine, and running a "Preview Calculated Result" simulation produces the correct sort of output you would expect.
However after I change the Level* value of any Table Record or try to create my own LeveledItem list from scratch, the order of the Table Levels Inverse causing the Levels to be shown in Descending order, and drasticaly changing the Output for the "Preview Calculated Result".
--------Normal Example--------
* Prior to me making any changes at all......
-----Level----------FORM EDITOR ID----------------
-------1------------------Helmet01----------------------
-------2------------------Cuirass01---------------------
-------3------------------Boots01-----------------------
Input = Level 1 Output "All items Level 1 or lower" Correct
Input = Level 2 Output "All items Level 1 or lower" Correct
Input = Level 3 Output "All items Level 3 or lower" Correct
Input = Level 4 Output "All items Level 3 or lower" Correct
Input = Level 5 Output "All items Level 3 or lower" Correct
Input = Level 6 Output "All items Level 6 or lower" Correct
--------Changed Example--------
* After making any changes to the "LeveledItems" list....
* Change: Boots01 to Level 1
* Table Inverses. Bug*
* Change: Helmet01 to Level 6
* Table Still Inversed.
-----Level----------FORM EDITOR ID----------------
-------6------------------Helmet01----------------------
-------2------------------Cuirass01---------------------
-------1------------------Boots01-----------------------
Input = Level 1 Output "No Items Shown" InCorrect
Input = Level 2 Output "No Items Shown" InCorrect
Input = Level 3 Output "No Items Shown" InCorrect
Input = Level 4 Output "No Items Shown" InCorrect
Input = Level 5 Output "No Items Shown" InCorrect
Input = Level 6 Output "2 of 3 items are shown" InCorrect
> So yeah if anyone has a solution to this problem I keep getting that would be great.
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lolli
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- Posts: 3485
- Joined: Mon Jan 01, 2007 10:42 am
» Mon Jun 18, 2012 11:13 pm
Yep, it's a bug I noticed myself a few days back.
Save your mod, and reload it, and the list should preview fine.
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Scott Clemmons
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- Posts: 3333
- Joined: Sun Sep 16, 2007 5:35 pm
» Mon Jun 18, 2012 1:35 pm
Yep that fixed it. Good thing too I really did not want to test the item distribution in-game....
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-__^
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- Posts: 3420
- Joined: Mon Nov 20, 2006 4:48 pm
» Mon Jun 18, 2012 9:11 pm
That really did my head in too. I like to run tests of 10000, as that will show which loot is too common, especially if I only want some stuff to be very rare.
I also seem to noticed a problem with using "Use All" tickbox in levelled lists. Works fine if the list is unlevelled (all level 1), but odd results if levels are added.
New list, based on an existing list that used this method. Test at level 1, most number of items it should result in is 9, so I get 21 :S Went back to a different method that doesn't use the Use All, but gives the same results, worked perfectly.
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Minako
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- Posts: 3379
- Joined: Sun Mar 18, 2007 9:50 pm
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