What trigger's a dead Dragon's burning up?

Post » Mon Jun 18, 2012 2:37 pm

I'm trying to identift how a dragon is made to burn up after death, running the burning shader on the body and replacing it with a skeleton. It seems like it should be run from a papyrus script, but the Dragon actors I've looked at don't have any scripts attached to them. I was expecting an onDeath event that would run the shader, call up the Dragon Skeleton model and award a Dragon soul to the player. I'm pretty handy with scripting but I could do with some pointers here in this new language, if someone could just show me where this is dealt with I'm sure I could find what I need.

Also, if I edit effects is it possible to preview them within CK? Or is there some quicker way to test adjustments than to save in CK, load Skyrim fresh and load into a suitable area to test?
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RAww DInsaww
 
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Post » Mon Jun 18, 2012 11:26 pm

Looks like I can't edit out that wayward ' in the title, that's annoying.
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Catherine Harte
 
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Post » Mon Jun 18, 2012 4:31 pm

DragonActorScript on lvlDragon - this calls a function on MQKillDragon (quest) (MQKillDragonScript)
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lauren cleaves
 
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Post » Mon Jun 18, 2012 3:10 pm

The trigger is made via a Papyrus script, I saw it yesterday while searching for camera tweaks.

I don't have the CK available here, but I think you could find what you search in the SM event node, as the reward is givent via a quest script (scripts with the 'WI' prefix).

Edit : Ninja'd and corrected ^^
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Beulah Bell
 
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