» Tue Jun 19, 2012 3:48 am
Got that working now. Now I have a problem with forcing the player into a conversation. I used the force greet package. If I apply it to the actor, it works. However, if I add that package to a quest alias that references this actor, it doesn't work. I added a script to that alias to see if it gets started and it did. However, I have no idea why the package doesn't work when I add it to the actor which seems to be the better practice since I don't want to have it permanently on my actor.
The actor is referenced as a unique actor in the alias. The object is initially disabled and I enable it using a script. That stuff works, I tested it by adding the package directly to the actor, which worked, but not directly using the alias.
So, why doesn't it work when I add it using the alias? Also, how do I make it that I really enter a conversation with the actor? Right now he stands next to me and talks, however I can still move around and get out of sight of him, I want it centered like when I would normally initiate conversation with him, so it doesn't overlap (the subtitles) when out of the sudden another character in the background starts talking.