how to attach objects to the player's body?

Post » Mon Jun 18, 2012 11:46 am

Hi, I wonder if there is any way to put objects on the body of the player?? and I do not mean adding to the inventory...sorry for the translation, let me know if you understand...
i tried this:

Weapon Property Weap Auto ; set on Elven War AxeObjectReference ORObjectObjectReference PlayerEvent OnActivate(ObjectReference akActionRef)  Player = Game.GetPlayer()  ORObject = Game.GetPlayer().PlaceAtMe(Weap, 1, true)  ORObject.MoveToNode(Game.GetPlayer(), "NPC R Hand [RHnd]")endEvent


... but I can not make it work...nothing happens, not supposed to be attached to the player's hand?


PLEASE HELP!
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Solina971
 
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Post » Mon Jun 18, 2012 12:06 pm

bump
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Nadia Nad
 
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Post » Mon Jun 18, 2012 10:27 pm

Could you possibly give us a better idea of what your end goal is with this script?
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Penny Flame
 
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Post » Mon Jun 18, 2012 12:05 pm

I want to give the impression that I'm carrying a lot of daggers in my character, but I want to be the daggers I'm using, and that works on any armor...
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Bedford White
 
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Post » Mon Jun 18, 2012 6:00 pm

bump
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Ronald
 
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Post » Mon Jun 18, 2012 9:04 pm

bump
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Dezzeh
 
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Post » Mon Jun 18, 2012 5:16 pm

MoveToNode does not attach to nodes it just gets their positions/rotations and matches the called on object to it...

SplineTranslateToRefNode -> Maybe... but I doubt this is attachment just reference.

You will have better luck with just creating a new Biped Object and setting up the daggers to that new slot and giving them to your char as an armor item.

Any Scripted method would need to be called every frame -> I am not familiar with every Papyrus function but I do not remember any function that would do this except maybe TetherToHorse and it has some fairly rigid constraints attached to its use.
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Jack Walker
 
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Post » Tue Jun 19, 2012 2:07 am

ok...thanks for the help, i will change the way that im triying to solve this
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SiLa
 
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