I am having some trouble attaching particular scripts, I have looked through the boards and the wiki but I feel I am missing something...
I'm sure it has something to do with what CIPSCIS says on his page about is setting a property or an 'extend' but I can't seem to find the answer (or maybe just cause I've been working on 4-5 things at once again).
The following script is attached to the magic effect 'EnchFortifyAlchemyConstantSelf'...
Scriptname LFAlchemyLimit{Limits the maxiumum you can have "Alchemy Modifier" at with Enchanted items equiped.}actor playerEvent OnEffectStart(Actor Target, Actor Caster)player = game.getplayer()if player.GetAV("AlchemyMod") > 25.0 player.ForceAV("AlchemyMod", 25.0)endifEndEvent; ------------------------------------------------------Event OnEffectFinish (Actor Target, Actor Caster)if player.GetAV("AlchemyMod") < 0.0 player.ForceAV("AlchemyMod", 0.0)EndifEndEventI'm sure I need an 'extends' after my script name but not sure what to reference.
The following script is attached to skill up books...
Scriptname LFSkillbookpickup extends ObjectReference{This script lets you pickup skill books if sneaking and having a weapon drawn instead of reading the book and activating the skill point gain.}actor PlayerBook Property TheBook AutoObjectReference MyselfrefEvent onGrab()Player = game.getplayer()If Player.IsSneaking() && Player.IsWeaponDrawn() Player.Additem(MyselfRef) ; would rather add this exact item to player inventory.; Player.Additem(TheBook, 1) ; Can set this to each individual book type...; Myselfref.Disable() ; but cant seam to remove original in world.; Myselfref.Delete()EndifEndEventWith this script I was looking for a way to add the actual in world item to the players inventory instead of a copy but I can't work out the proper syntax to set MyselfRef as the grabbed object.
Any help would be greatly appreciated

Thanks.
