Advice on MageOneHanded PLEASE.

Post » Mon Jun 18, 2012 2:35 pm

I made a post earlier but only received one reply... Which was someone sympathizing with me, no advice haha.

Basically my Dragonborn is level 25... I have invested perks into Destruction/One-Handed weapons...I want to be able to choose between One handed swords (dual weild if i want to) and my destruction magics... The problem is I'm dieing a lot lately... My weapons don't deal a lot of damage... And if they manage to do so... My expert destruction robes and heavy armor gloves/boots dont protect me... I've been having to kite and use magic, or frequently save and every basic mob becomes a boss for me.

I need advice and knowledge lol... Me wanting to use Dest. magic and one handed weapons /and or both is not possible? Do I use my robes for dest magic cost... Do I use heavy armors (but then I lose all my magic abilities like cost) Do I use robes and keep my current setup but utlizie the Alteration school... Dont alteration spells act like armor? Can't I go Alteration magic and be able to charge into battle with dual weilds?

I'm just not having very much fun anymore with Skyrim... I want to start again haha... Any replies are very much appreciated.
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Chris Johnston
 
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Post » Tue Jun 19, 2012 3:22 am

I made a post earlier but only received one reply... Which was someone sympathizing with me, no advice haha.

Basically my Dragonborn is level 25... I have invested perks into Destruction/One-Handed weapons...I want to be able to choose between One handed swords (dual weild if i want to) and my destruction magics... The problem is I'm dieing a lot lately... My weapons don't deal a lot of damage... And if they manage to do so... My expert destruction robes and heavy armor gloves/boots dont protect me... I've been having to kite and use magic, or frequently save and every basic mob becomes a boss for me.

I need advice and knowledge lol... Me wanting to use Dest. magic and one handed weapons /and or both is not possible? Do I use my robes for dest magic cost... Do I use heavy armors (but then I lose all my magic abilities like cost) Do I use robes and keep my current setup but utlizie the Alteration school... Dont alteration spells act like armor? Can't I go Alteration magic and be able to charge into battle with dual weilds?

I'm just not having very much fun anymore with Skyrim... I want to start again haha... Any replies are very much appreciated.
I find mix characters on this game much more difficult to do, for one reason, using the schools of magic, you need to focus heavily on upgrading your magika, but doing one handed, you need to focus on your stamina, and health. So you spread the upgrades out too thin, and nothing is easy enough to use. And yes, alteration isreallly good if you use only robes, no armor whatsoever. Tis game was made for making specific characters, not jack or all trades, to warn you.
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Multi Multi
 
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Post » Mon Jun 18, 2012 7:18 pm

You really need to use more than your current skills, conjuration, alteration and restoration... And wear heavy armor, you either wear it, or you don't wear any heavy...
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Ashley Hill
 
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Post » Mon Jun 18, 2012 1:33 pm

you will need something to protect yourself. like the alteration tree.

playing only destruction and one handed will force you into heavy armor, i guess.
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Amanda savory
 
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Post » Tue Jun 19, 2012 12:32 am

First off. Are you on PC?
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katie TWAVA
 
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Post » Mon Jun 18, 2012 5:49 pm

Well, an easy way would be to start enchanting stuff. So you can have heavy armor and destruction magic cost reduction.
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Nick Pryce
 
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Post » Mon Jun 18, 2012 2:55 pm

You need to make use of Alteration spells such as oakflesh and wards. I would personally disenchant the robes and enchant their effects onto armour - preferably light so you can also use the various perks for having all light armour while being able to wear the various powerful masks. Light armour is also beneficial to your character, as you won't want to increase stamina much, so you will need to be careful of carry weight.

Alternatively, there are perks to increase the magnitude of stoneflesh and the like when wearing no armour, so just robes, but you will never be as protected as you would be in some decent armour.

When else in particular did you need advice on?
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Russell Davies
 
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Post » Mon Jun 18, 2012 2:48 pm

I play on the PC, And I am using other skills... I frequently use Healing/Fast Healing... As well as stoneflesh before I use my dual weild on guys... I also have experimented with the bound sword/zombie stuff but it was kinda lame... Found swords/destruciton much funner...

I just dont know what to do... Do I use alteration, will that allow me to dual weild swords and be in melee combat?
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Kelsey Hall
 
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Post » Mon Jun 18, 2012 1:57 pm

This build works, but you need to follow what the other posters were saying and get some defense up. Alteration tree will not do much for you at the start, but you will level it quickly if you cast your most powerful protection spell first before every fight. Also, since you are using a weapon, take some time and get some smithing going. Your sword needs to be doing a bunch of damage at level 25, and I'm thinking that it's not right now. Get to improving your weapon ASAP.

Your kind of build is going to be more reliant on Enchanting than usual, because your stats are going to be more spread out. Start collecting souls. If you put a soul trap enchant on your sword, it will do the soul harvesting for you without having to spend magicka, and if you enchant it so that it goes through charges quickly, that will make you have to recharge more often -- which is a good thing, because you are wanting to boost your enchanting skill, and recharging magic items does this. Think of your sword as both a weapon and a training tool. :)

Geez, I could go on forever, but I won't. :)
-Loth
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Gemma Archer
 
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Post » Mon Jun 18, 2012 1:11 pm

You need to make use of Alteration spells such as oakflesh and wards. I would personally disenchant the robes and enchant their effects onto armour - preferably light so you can also use the various perks for having all light armour while being able to wear the various powerful masks.

Alternatively, there are perks to increase the magnitude of stoneflesh and the like when wearing no armour, so just robes, but you will never be as protected as you would be in some decent armour.

When else in particular did you need advice on?

I do make use of those spells/schools... In particular... To be specific... My dragonborn just isnt good haha... He doesnt deal good DPS, and he doesnt take good DPS... SImple as that... I need to know where to invest my perks besides DEST/One-Handed... What to wear? Robes (then i have to use alteration right) Heavy armor (then my magic svcks though?) OR light(I have no idea how good this is)...
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Dragonz Dancer
 
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Post » Mon Jun 18, 2012 1:52 pm

This build works, but you need to follow what the other posters were saying and get some defense up. Alteration tree will not do much for you at the start, but you will level it quickly if you cast your most powerful protection spell first before every fight. Also, since you are using a weapon, take some time and get some smithing going. Your sword needs to be doing a bunch of damage at level 25, and I'm thinking that it's not right now. Get to improving your weapon ASAP.

Your kind of build is going to be more reliant on Enchanting than usual, because your stats are going to be more spread out. Start collecting souls. If you put a soul trap enchant on your sword, it will do the soul harvesting for you without having to spend magicka, and if you enchant it so that it goes through charges quickly, that will make you have to recharge more often -- which is a good thing, because you are wanting to boost your enchanting skill, and recharging magic items does this. Think of your sword as both a weapon and a training tool. :smile:

Geez, I could go on forever, but I won't. :smile:
-Loth

My best sword is an Ebony sword with a 12 damage burn enchant. So in total it does 38 damage and additional burn... I don't know if I can do better than that unless I find a good sword in a dungeon... I have enchanted elven daggers as well... they do like 26 dmg each with dmg enchants...
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Anna Kyselova
 
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Post » Mon Jun 18, 2012 6:05 pm

My best sword is an Ebony sword with a 12 damage burn enchant. So in total it does 38 damage and additional burn... I don't know if I can do better than that unless I find a good sword in a dungeon... I have enchanted elven daggers as well... they do like 26 dmg each with dmg enchants...
Okay, unless you are going to be a melee/mage/stealth hybrid, ditch the daggers... they are worthless in the long run without the backstab perks. Also, your sword is pretty good for now, but I'd like to see another one with the soul trap spell on it... dual wield those if you want to dual wield in melee (I don't, I keep a spell ready in my left hand, but that's just me), just don't use a mace in your left hand if you dual wield, because that just kills your swing speed (left hand speed determines dual wield speed).

I'd also like to see you summoning atronachs by now... at least fire. The familiar will hold you over for a little bit (not for long) until you get up to a 25 in conjuration and can perk apprentice (assuming you don't already have 25). In Skyrim, a mage is only as good as his support system, and this means either Illusion or conjuration. You are always outnumbered... you have to do something about this. If you want to survive, you will either have to convert enemies into allies via fury/calm spell (need to be sneaky to lose aggro on you with fury) or you need to even the odds by adding to your side. For a sneaky char, I love Illusion... it is probably the most powerful school in the game if used properly. But if you are not trying to jack of all trades this, you could do just fine with conjuration as well... I actually have more fun with conjuration, because the combats are not so predictable. Avoid the low-level raise dead spells, as they are dependent upon situational factors like having a dead body laying around. If you use elemental allies (or the familiar) you will be able to "place" the atronach between you and a foe, and will oftentimes be left alone as the mob starts trying to whack on your atronach. This is a good time to whip out a lightning bolt or heal, if necessary.

I could still go on for hours... :)
-Loth
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Nick Tyler
 
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Post » Mon Jun 18, 2012 7:42 pm

You don't need to dual weld to beat your foes. I use Destruction and one-handed. I also use bow, enchant, stealth, lock picking and all the other magic skills as well (not that stealth or lock picking are magic skills).
My first suggestion is to down load "balanced Magic". Just do a search for it on the Mods forum.

Tactically speaking, you could try dual casting runes, then drawing your foe over it (lots of fun :) ). Then finish it off with your one-handed weapon (I use swords personally).
Alteration is a must as far as I'm concerned. Restoration as well.
Always cast one of the armour spells before or at the beginning of combat.

Try stealth, you may like it. I find it quite satisfying to cast muffle, then stealth up behind someone for the extra stealth damage. Combine that with a power attack and your set. :)
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Marta Wolko
 
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Post » Tue Jun 19, 2012 1:51 am

Like others have said, you seem to completely have neglected your defence. :( You also don't seem to have any support skills.

Alteration is okay, but it will take time to level up and isn't that good for going toe to toe.
Start by levelling up Heavy Armor, Blacksmithing, and enchanting. You don't even have to max them right away, just get started on them, and dump some points in their perk trees as you go along.

here's a guide on levelling Smithing/Enchanting:
http://www.gamesas.com/topic/1274813-leveling-enchanting/page__view__findpost__p__19289283

You can buy soulgems from the trainers at the Mages guild, and every Jarl has a court mage that sells them too. Don't worry about costs, just use Petty and Lesser gems, you'll make your money back when you sell off the items you've made.
Put on some Heavy Armor, get a Soultrap weapon (If you enchant a dagger yourself you can always carry it with you since it won't weigh much), and go and find mudcrabs and wolves. Let them beat on you a while to level Heavy armor, then kill them and trap their souls. Use the wolf hides for leather. (Turn the difficulty down for this. They'll do less damage and you can let them hit you for longer that way ;) )

While you are levelling your skills, tag the Standing Stone for that skill: The Warrior for levelling Heavy Armor/Smithing, the Mage for Enchanting. It will go faster that way.

Use your Smithing to make yourself a nice set of armor. At level 25 upgraded Orcish or Ebony should be fine. Blacksmiths should sell ore, but you can also gather it yourself. A list of ore locations:
http://www.gamesas.com/topic/1266008-places-to-mine-ore/page__view__findpost__p__19217842

If you don't have enough Stamina to carry your Heavy armor and some loot, tag the The Steed Stone Northwest of Solitude once your crafting is done, it means you do not suffer a speed loss from wearing armor, +100 Carry Weight, Equipped armor is weightless.

Enchant your chest, helmet, ring and amulet with destruction magic cost reduction, the rest is up to you. Don't worry about Magicka regen, since it won't regen in combat anyway. Use Grand Soul gems for this since they give the highest number. The best way to get these is to buy them prefilled from a merchant.

Make yourself a good weapon. The best quality you can make, upgrade as high as possible, and enchant it with extra damage. If it runs out of charge recharge it with a soulgem. Always carry some extra gems with you for this purpose.

This should turn you into a bit more of a battlemage, with some higher defence. Eventually you'll want to max out Enchanting to get the option to put two enchants on every piece of gear,
and you'll want to max out smithing to improve your gear as much as possible.
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Lillian Cawfield
 
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Post » Tue Jun 19, 2012 3:29 am

If you dual-wield lightning bolts early, and chain lightning when it becomes available, together with the "stagger" perk, you'll be very powerful. Be careful with the chain lightning spell around any follower you have, it will jump to them and kill them.

Not a lot of things come close to me. If they do, they don't have much life left, and I use a 2H sword to finish things, if necessary.

Also, learn enchanting - that way you can increase your magicka/mana bowl, health, regeneration, etc., on light armor.

Good luck.
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electro_fantics
 
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Post » Mon Jun 18, 2012 11:10 pm

THANK YOU GUYS FOR REPLYING... So basically what I have gathered from everyones posts... The MAIN ISSUE is my defense... And my options are: A: I go heavy armor with echanting (I get from disechanting robes/archmage, as well as smithing, and alteration as well) Or... I go alteration stick to my robes, but I need some sort of tank like a follower or a conjured person atronach? noch???
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Charity Hughes
 
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Post » Mon Jun 18, 2012 9:31 pm

How about stats... Once I get magicka up to a couple hundred should the rest go to stam/health.,. Because magic cost can completely remove need for it... And I need stamina for my sword stuff... And health... Well thats obvious...
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darnell waddington
 
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Post » Tue Jun 19, 2012 4:12 am

i would say try and get a elven mace inchant it with deal fire damage plus in the other hand use flame cloak works well with me then enchant armor pices with resist fire on one piece and health on one and so on you get my point works well anyways
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Glu Glu
 
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Post » Mon Jun 18, 2012 1:35 pm

The problem with summoned creatures is that they quite often end up walking behind you (far behind you) rather then in front of you :D
It will be harder to quickly level Alteration to a useable level then smithing/enchanting, which you ofcourse can also use to craft gear for your companion, making them stronger/hardier as well.

In the end both will work though. Even if you go for alteration/Conjuration, you'll still want enchanting so you can double-enchant your gear in the end.
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Kevan Olson
 
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Post » Mon Jun 18, 2012 2:43 pm

Yup, it's either armor or alteration... and get at least 200 magicka before you start dumping too many levels into health/stamina. Remember that at the pinnacle of your power many levels from now, you will only be able to cast 2 schools for free. You still need magicka, even with the enchanted gear.

One thing I like about going the alteration route is that it opens up the perks for magic defense, which are vital later on in the game. The magic resistance perks will save your ass, I promise you. You can always use MR enchants if you go the heavy armor route, but that takes up precious slots in your gear that you could be using for other stuff (like fortify destruction/restoration and whatnot). Also, another drawback to heavy armor is the fact that you will need the steed stone for a long time (probably), and that prevents you from using the atronach stone, which kicks ass. Also, as you gain in power and learn how to use conjuration and dual-cast staggering, you might discover that you aren't getting hit so much anymore... which means two things:
1. The higher AR you get from wearing armor vs. using alteration isn't really doing much for you
2. Your skill raises (and thus perk access) in the heavy armor tree has ground to a halt because you aren't getting bashed in the head repeatedly.

With the alteration side, you are always using (and thus improving) a vital defensive skill. It never becomes stagnant like the heavy armor tree eventually will... assuming you aren't diving into melee with wild abandon and like to spend your magicka on healing spells all the time. :)
-Loth

Edit: If you find that your conjured atronach has wandered off, you can always re-cast it again whenever you want, and a new one with fresh hitpoints will show up wherever you desire.
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Emily Shackleton
 
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Post » Tue Jun 19, 2012 12:14 am

Okay so I have an idea of what I need to do...

I need to Utilize the Destruction and Alteration schools of magic and invest perks into them... So that I can deal magical DPS and take DPS (alteration)...

I also need to use the One-Handed perk area... And primarily use swords... (however i may want to mix it up and use an axe or two one day... (I like swords for now lol)

I need to use Heavy armor... And disenchant magical robes etc and make sure to get the best of the learned enchantments (grand souls or whatever) by putting it on my apparel, as well as enchanting my weapons with DPS/soul traps... As well as using Smithing to create the armor/good weapon in the first place...

And last but not least I need to invest perks into the Heavy armor tree itself...

And the result should be what I want to currently do which is a Battle-mage that has flexibility as far as magic vs swords or both...

Thanks very much guys *passes internet beer*
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ONLY ME!!!!
 
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