Does this describe the problem you're having?
Cipscis
Eh...not really. After reading some other forum posts, I've decided to temporarily give up on the GetTargetActor() and try this:
Scriptname powerfulundead extends ActiveMagicEffect
Event OnEffectStart(actor akTarget, actor akCaster)
If (akcaster.hasperk(necromancy))
aktarget.modav("health", 500)
aktarget.modav("magicka", 50)
aktarget.modav("stamina", 50)
endIF
endEvent
perk property necromancy auto
This compiled, but seems to not work...any suggestions?