In case you're curious or have some idea how to stop it from crashing, here's the code:
Spoiler
Scriptname SizeChanger extends activemagiceffect import Gameimport UtilityEvent OnEffectStart(Actor Target,Actor Caster) ObjectReference ChangeThis = Target float Size = ChangeThis.GetScale() float FinalSize = Size * Scale float Step = (FinalSize - Size)/10 int Count = 1 while Count <= 10 ChangeThis.SetScale(Size+(Step*Count)) Count = Count + 1 Wait(0.05) endwhileEndEventEvent OnEffectFinish(Actor Target,Actor Caster) ObjectReference ChangeThis = Target float Size = ChangeThis.GetScale() float FinalSize = Size * (1/Scale) float Step = (FinalSize -Size)/10 int Count = 1 while Count <= 10 ChangeThis.SetScale(Size+(Step*Count)) Count = Count + 1 Wait(0.2) endwhileEndEventFloat Property scale Auto

