Distributing modified scripts?

Post » Tue Jun 19, 2012 1:03 am

I just added one line in one script (to fix the unbound dremora that won't go away if anybody is interested).

Now I have two files, a .pex and .psc, and I'm assuming I need to upload them both for others to get it to work properly? It's my first attempt at messing with scripts. I was surprised I didn't even need an .esp or anything to get it to work.

It would be easy enough to package the two files onto the Nexus, but as far as the workshop goes... if I tell the CK to save and upload it, it will make an .esp that doesn't really do anything, but if it's smart enough to package the script files with it then it wouldn't be an issue I guess? My head is spinning.

It's funny that getting it to work on my end was easy, and I'm running into problems figuring out how to get it distributed to other people. You'd think it would've been the other way around. Publishing .esp files is so much easier. :)
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Michelle Chau
 
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Post » Mon Jun 18, 2012 8:54 pm

Just the .pex file. PEX is the compiled script, PSC is the source script. You only need to include the complied script with your mods for them to work, however if you include the source too then others can look at your scripts and improve their mods, so including both is always nice.

I have no idea how the workshop packages script files, if at all.
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Ice Fire
 
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Post » Mon Jun 18, 2012 5:38 pm

Thank you.

I'll stick with the Nexus in the meantime I guess. Maybe the workshop will get more user friendly as time goes on (one can hope).
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Sian Ennis
 
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