need a debugger - someone who can help me work out what went

Post » Tue Jun 19, 2012 4:35 am

Hi there,

My Wildlife mod has a huge problem that I don't understand.

Although I've not edited any animations, there's a problem with it where it causes a bug in which attempts to use anything like a chair or enchanters table cause the PC, or any NPC, to go into some odd weapon drawn crouch.

Thing is, I can't even begin to imagine where such an error might have been created. Can anyone help? Give me some ideas where to look? Otherwise it;s a case of going back and doing it almost all from scratch...
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Jarrett Willis
 
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Post » Mon Jun 18, 2012 11:22 pm

Well no one is going to know since you've told us next to nothing.

I'd start with the chairs and enchanters tables that are having the issue. Does it occur with every instance? Did you touch the scripts?
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Ella Loapaga
 
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Post » Mon Jun 18, 2012 5:04 pm

Well, I didn't know if any one would be willing to help!

Esentially, when you try to activate a static with an attached script, it does something wrong. Be they chairs or enchanters tables, or even horses, apparently.

However, I've not touched any scripts. I've no idea how, when or why they might have been altered or affected.

The only things directly relating to scripts I've used are recipes, which use the cooking pots, which run off scripts. However, I didn't do anything to the pots themselves.

All my mod does is create new items, either actors, ingredients, recipes, spell effects and so on, and add them to leveled lists. I haven't touch anything to do with scripts, at least not knowingly. How would I go about trying to identify what has been changed, and then undo it?
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luis dejesus
 
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Post » Tue Jun 19, 2012 12:00 am

I'm just wondering, is there any way of seeing a list of scripts, and which, if any, have been altered in a mod?
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Anna Beattie
 
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Post » Mon Jun 18, 2012 2:14 pm

Scripts are external to the plugin (.esp) file in Skyrim. Due to this, your mod (I'm assuming you're referring to the .esp file) cannot alter a script. You can, however, change the scripts assigned to objects in an .esp.

To find modified scripts, try inspecting your scripts folder and sort your files by date modified. That should give you a clue as to what has been touched, and when.

As far as inspecting your .esp file, someone will have to suggest a utility to do that. I know they exist for inspecting modified records for Morrowind and Oblivion, but I don't know what the Skryim equivalent of that is.
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Kelly Tomlinson
 
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Post » Mon Jun 18, 2012 2:46 pm

Scripts are external to the plugin (.esp) file in Skyrim. Due to this, your mod (I'm assuming you're referring to the .esp file) cannot alter a script. You can, however, change the scripts assigned to objects in an .esp.

To find modified scripts, try inspecting your scripts folder and sort your files by date modified. That should give you a clue as to what has been touched, and when.

As far as inspecting your .esp file, someone will have to suggest a utility to do that. I know they exist for inspecting modified records for Morrowind and Oblivion, but I don't know what the Skryim equivalent of that is.
well we definitely need a way to "clean up" mods...removing things that weren't changed by the mod from the mod definitions...Scripts, however, are in their own separate world...changes to them, once saved, are permanent and propogate throughout the game. Thus, I try to use scripts as-is, or create my own.
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Maria Garcia
 
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Post » Tue Jun 19, 2012 5:05 am

Scripts are external to the plugin (.esp) file in Skyrim. Due to this, your mod (I'm assuming you're referring to the .esp file) cannot alter a script. You can, however, change the scripts assigned to objects in an .esp.

To find modified scripts, try inspecting your scripts folder and sort your files by date modified. That should give you a clue as to what has been touched, and when.

As far as inspecting your .esp file, someone will have to suggest a utility to do that. I know they exist for inspecting modified records for Morrowind and Oblivion, but I don't know what the Skryim equivalent of that is.

How might I find which this has happened to?
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Undisclosed Desires
 
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Post » Mon Jun 18, 2012 9:22 pm

Hey Nedius,

Might be easier if you provide a link to the current mod that we can download and look at.
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Robert Devlin
 
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Post » Tue Jun 19, 2012 2:55 am

Thanks Martigen, but Corepc has fixed it for me already! Really appreciate the comment tho, been a fan of your work for a while :)
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Alexandra Louise Taylor
 
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