In the example below:
1) I don't want X and Y to be set back to 0 when a game is loaded, so should/can they be placed in OnInit ?
2) Can X and Y be shared between events and OnUpdate like in the code below, or what do i need to do to allow it?
A simplified example of what I want to do:
Scriptname myScript extends Questint Xint YOnInit Register for Update(1)OnEvent 1 modify XOnEvent 2 modify YOnUpdate track, use, and modify X track, use, and modify Y
