Scriptname QutCollKeyScript extends ObjectReference Quest Property QutCollectorManor Auto Event OnContainerChanged(ObjectReference newContainer, ObjectReference oldContainer) if (newContainer == Game.GetPlayer() && QutCollectorManor.GetStage < 60) QutCollectorManor.SetStage(65) endifEndEvent
(I'm trying to set an alternate quest stage if the player pickpockets the key instead of buying it.)

