Creating Matched Sets

Post » Tue Jun 19, 2012 1:29 am

Sorry if this has already been asked, but I tried searching and found nothing on this topic. I am curious as to how to set pieces of armor to be part of a matched set, so that they recieve the benefit of the perks for wearing a matching set of armor. Any help is appreciated.
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leni
 
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Post » Tue Jun 19, 2012 5:52 am

I asked the same thing. someone proposed a "hidden perk" that activates when you wear matching sets. I personally hope for a SKSE function like "when you wear those pieces of equipment, you gain an active effect that is removed once something changes"
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Lady Shocka
 
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Post » Mon Jun 18, 2012 7:59 pm

Hmm, going to have to agree with you on hoping they add that function. I'm still pretty new to all this, and mainly just wanted to do an unenchanted dark brotherhood set for a character I am making, and was hoping I could set it up with the set bonus.
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Georgine Lee
 
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Post » Mon Jun 18, 2012 9:00 pm

similar to Dragon Age, yes I understand.
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Project
 
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Post » Tue Jun 19, 2012 2:43 am

Never played Dragon Age, but if it has Diablo 2 style set bonuses that is not what I mean exactly. I am talking about the perks on the light and heavy armor tree that give you an armor bonus for wearing a complete matching set of armor (such as Daedric) and am wondering what I need to do in order to make it so pieces of armor I create can recieve this bonus when worn together.
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Mrs Pooh
 
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Post » Mon Jun 18, 2012 3:45 pm

I asked the same thing. someone proposed a "hidden perk" that activates when you wear matching sets. I personally hope for a SKSE function like "when you wear those pieces of equipment, you gain an active effect that is removed once something changes"
Whoever told you that was tripping. Take a look at the two perks MatchingSet and MatchingSetHeavy. They have one effect to multiply your armor rating by 20%. The important part here is the conditions which you can get to by double clicking the perk entry. If you want to add your own here just add another condition like the ones in there. WornApparalHasKeywordCount ArmorMaterialWhatever == 4
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Blessed DIVA
 
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Post » Tue Jun 19, 2012 12:18 am

First, make your new set of armor. Create and add an identical keyword to all 4 pieces of said armor. For example, "Brotherhoodunenchant".

Then, edit the Light or Heavy Matching Set perk (Abilities > Perks > Matching Set), right click on the Modify Armor Rating entry in the table at the bottom, and duplicate one of the conditions (or do "New" and just mimic the existing conditions). Change the keyword in the condition to the keyword you named your new armor pieces.

That basically tells the perk to check your character and see if they have at least 4 pieces of equipment marked with the keyword you specified (4 pieces = full set) and if you do, multiply the armor rating by 20%.

Alternatively, you could mark your new armor with the same keyword as the vanilla Dark Brotherhood armor (which is "ArmorDarkBrotherhood") so that your unenchanted armor could be mixed and matched with the vanilla enchanted armor and still give you the bonus. So say you wanted to wear your unenchanted body, cowl, and boots but still wanted to use the 2x backstab from the default Shrouded Gloves, you could do that and still get the matching set bonus.
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Tiffany Castillo
 
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Post » Mon Jun 18, 2012 3:48 pm

Thanks you all for your responses, I spent so much time looking at the items in the Creation Kit that it just did not dawn on me to check the perk itself lol. Still, thanks again, glad to know what I need to do now.
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FirDaus LOVe farhana
 
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Post » Tue Jun 19, 2012 2:36 am

First, make your new set of armor. Create and add an identical keyword to all 4 pieces of said armor. For example, "Brotherhoodunenchant".

Then, edit the Light or Heavy Matching Set perk (Abilities > Perks > Matching Set), right click on the Modify Armor Rating entry in the table at the bottom, and duplicate one of the conditions (or do "New" and just mimic the existing conditions). Change the keyword in the condition to the keyword you named your new armor pieces.

That basically tells the perk to check your character and see if they have at least 4 pieces of equipment marked with the keyword you specified (4 pieces = full set) and if you do, multiply the armor rating by 20%.

Alternatively, you could mark your new armor with the same keyword as the vanilla Dark Brotherhood armor (which is "ArmorDarkBrotherhood") so that your unenchanted armor could be mixed and matched with the vanilla enchanted armor and still give you the bonus. So say you wanted to wear your unenchanted body, cowl, and boots but still wanted to use the 2x backstab from the default Shrouded Gloves, you could do that and still get the matching set bonus.
thank you. this can potentially be expanded ad infinitum for every custom set one wants to make?
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Melanie Steinberg
 
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Post » Mon Jun 18, 2012 8:08 pm

thank you. this can potentially be expanded ad infinitum for every custom set one wants to make?

It can indeed :D.
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Alisha Clarke
 
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Post » Mon Jun 18, 2012 11:01 pm

a different perk is reaquired for weapon sets (like a twin dagger set), right?
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Monique Cameron
 
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Post » Mon Jun 18, 2012 9:03 pm

It will. But you could get away with one perk for all types of weapon depending on what you actually want to do.
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kyle pinchen
 
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Post » Mon Jun 18, 2012 10:19 pm

what do you mean?
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DAVId Bryant
 
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Post » Mon Jun 18, 2012 3:53 pm

Take a look his the light and heavy perks did it. The light perk works for all light armour, and the heavy for all heavy armour. So for every weapon combination you could use one perk. But if you wanted the player to have to unlock the perk for different weapons you'd need more than one perk.
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Kim Bradley
 
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