Remove companionhireling default bow

Post » Mon Jun 18, 2012 10:07 pm

What is the best way of removing the default bow/arrow that show up in companion/hireling inventory that you can see ?


I looked around and seen a flag on items somewhere that makes them not show in inventory and also seen a item called Follower Hunting Bow and figured i can just edit the bow/arrows to show in inventory so i can see them to take them outtake it out but would rather find a way to do it for each companion i make to avoid conflicts with other mods that might do the same change to the bows.

Although i don't think 2 mods editing the same item would be a game breaker and would just use the stats or which ever one is loaded last so i may just go with this method if i don't find one i like better
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Emma Copeland
 
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Post » Mon Jun 18, 2012 11:12 pm

try creating a combat style and drop the ranged multiplier to 0 if you want them to not use a bow at all?

for what it's worth, i assigned one of my companions a mercerfreymelee combat style (which has a melee multiplier value of 10 and ranged 0) and she has never once taken out a bow even when a dragon is flying overhead.
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Trey Johnson
 
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Post » Tue Jun 19, 2012 12:51 am

If you are making new followers, or even altering a specific existing one (what I am doing with the mod linked in my sig), I'd really suggest avoiding the default follower system completely. It's so limited, and trying to do anything to extend it will be a compatibility nightmare considering all the other mods that are also trying to alter the same system.

That said, as to your specific question, the default follower system quest sets whatever NPC you hire/ask to follow you to a reference alias ("Follower") and adds a bow to their inventory while that alias is active. So there is not an easy way to remove the bow for just one particular NPC; the removal will cover any NPC who fills the alias and is assigned as a follower using the default system.
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Oceavision
 
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Post » Tue Jun 19, 2012 7:33 am

try creating a combat style and drop the ranged multiplier to 0 if you want them to not use a bow at all?

for what it's worth, i assigned one of my companions a mercerfreymelee combat style (which has a melee multiplier value of 10 and ranged 0) and she has never once taken out a bow even when a dragon is flying overhead.

Cool i will try this method first to see how i like, it thank you.

The main problem i see with this is that it would be fine for melee NPC's but i want it to make mages use magic only, not a bow and also not have my mage with arrows on his back that i cant remove so making these items visable in inventory and removing them might still be the best option

If you are making new followers, or even altering a specific existing one (what I am doing with the mod linked in my sig), I'd really suggest avoiding the default follower system completely. It's so limited, and trying to do anything to extend it will be a compatibility nightmare considering all the other mods that are also trying to alter the same system.

That said, as to your specific question, the default follower system quest sets whatever NPC you hire/ask to follow you to a reference alias ("Follower") and adds a bow to their inventory while that alias is active. So there is not an easy way to remove the bow for just one particular NPC; the removal will cover any NPC who fills the alias and is assigned as a follower using the default system.


Yea actually that's close to what i am doing, but i am working only on hireling NPC's making them more unique and usefull based on their skill set and attitude in game as well as each one having a specific role so having a mage only or melee only guy pull a bow out erps me heh
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Natasha Callaghan
 
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Post » Mon Jun 18, 2012 5:47 pm

the combat style has multiplier values for everything including magic, staff, unarmed etc.
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Nathan Risch
 
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Post » Tue Jun 19, 2012 6:23 am

Cool thank you, i was actually looking at those as i looked back to the thread heh, Thank's again.




Once i get combat styles all worked out i plan to add new unique hirelings to area's that dont have one, as well as work on either a script or quest attacked to them that makes is so that you have to pay the initial fee to hire them as well as pay the fee every few days to retain their service.
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Jade MacSpade
 
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Post » Tue Jun 19, 2012 4:58 am

the combat style has multiplier values for everything including magic, staff, unarmed etc.


Got it working but would still rather remove the bow..
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Pumpkin
 
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Post » Tue Jun 19, 2012 2:21 am

Yea.. this never really answered the question. There are plenty of NPCs that you WANT to use a bow, but they default to that hunting bow. How do you REMOVE it permanently?
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JR Cash
 
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Post » Mon Jun 18, 2012 6:08 pm

Yea.. this never really answered the question. There are plenty of NPCs that you WANT to use a bow, but they default to that hunting bow. How do you REMOVE it permanently?
Just remove it from the inventory of the "Follower" Quest Alias in the DialogueFollower quest.
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GPMG
 
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