the next script:
[size=3]Scriptname PedestaltriggerAezeal extends ObjectReference [/size][size=3]auto State Inactive ;The auto here means "Start in this state" [/size][size=3]event OnActivate(ObjectReference akActionRef)[/size][size=3]goToState( "Active" ) [/size][size=3]activate( self ) [/size][size=3]if akActionRef == Game.GetPlayer() [/size][size=3]AkActionref.MoveTo(MyMarker)[/size][size=3]EndIf [/size][size=3]goToState( "Inactive" ) [/size][size=3]Endevent [/size][size=3]endState[/size][size=3]State Active ;Dummy state, don't do anything if animating [/size][size=3]event OnActivate(ObjectReference akActionRef)[/size][size=3]endEvent [/size][size=3]EndState[/size][size=3]ObjectReference Property MyMarker auto[/size][size=3][/size]
After some help this script works on a copy of (activator) dunKilkreathCrystalPedestal but NOT on (also and activator) DwePipeCapSpiderEx01DONTUSE
(and the same goes for a script the first basic "hello world" script that I can''t get working on the dwerepository01
What is the difference between the activators?

