so no playgroup function for actors?

Post » Mon Jun 18, 2012 6:13 pm

The new command for playgroup is:

http://www.creationkit.com/PlayGamebryoAnimation_-_ObjectReference

ObjectRef only?

So there is no way to auto select and play the proper one animation form a category on an actor now?

For example if I wanted to play the Block animation on a nord or a giant or any kind of actor in oblivion I would just use this:

Actorref.Playgroup Block 1

And that command would find the proper animation file and play it on the actor no matter what actor TYPE it was (even animals).

There is no such function now?

Really? :huh:
User avatar
kirsty joanne hines
 
Posts: 3361
Joined: Fri Aug 18, 2006 10:06 am

Post » Tue Jun 19, 2012 7:59 am

http://www.creationkit.com/Actor_Script extends http://www.creationkit.com/ObjectReference_Script, so you can still call that function on Actors.

Cipscis
User avatar
Cody Banks
 
Posts: 3393
Joined: Thu Nov 22, 2007 9:30 am

Post » Mon Jun 18, 2012 5:25 pm

Ok, but there is NO GROUP, it has to be a specific animation right?

I cannot call "block" the same way on a giant as I do on a nord or on a skeleton as they use different animations.

I would have to detect WHAT they are and then call a specific Animation for that type... please say I am incorrect on that....

http://www.creationkit.com/Actor_Script extends http://www.creationkit.com/ObjectReference_Script, so you can still call that function on Actors.

Cipscis
User avatar
Jaki Birch
 
Posts: 3379
Joined: Fri Jan 26, 2007 3:16 am

Post » Tue Jun 19, 2012 4:04 am

Can not use Playgroup/PlayGamebryoAnimation both target KF animations that no longer apply to Actors...

If you want to force a combat anim to play your going to have to find a way to force an anim event.
User avatar
Prisca Lacour
 
Posts: 3375
Joined: Thu Mar 15, 2007 9:25 am


Return to V - Skyrim