If (InebriationLevel>0 && InebriationLevel<3)Drunk1.Apply(1.0)Set = trueDebug.MessageBox("Drunk level 1")EndIfI receive the debug message box, but the imagespace modifier is never applied to the screen.
I applied it using the old console commands in-game and it displayed fine.
Given that the script is happening and the modifier works fine, I don't see much other place for it to be going wrong than with the Apply() function.
I've tried compiling it with the intensity float argument at 1.0, 0.5, 0.0, and a few times without an intensity argument, as the wiki shows both versions of the function as being valid.
Any ideas?
