But I do not know what type of script would constantly run that is attached to the horse like the old 'GameMode' block. I need the script attached to the horse so it can disable and delete itself. Unless there is a way to store the reference of the horse in a global, which I did not see.
I use a spell to summon the horse, and a second cast of the spell will set the global variable to 1 so the script on the horse can delete itself and reset the global.
Here is the script I was thinking about, but its not 'extending' anything because I did not know what to use.
Any ideas on how I can accomplish what I want?
Scriptname LevelersHorseBaseScript GlobalVariable Property LevelersSummonHorseDGBL Auto float myValFunction SomeFunction() registerForUpdate(5)EndFunctionEvent OnUpdate() myVal = LevelersSummonHorseDGBL.GetValue() if myVal == 1 LevelersSummonHorseDGBL.SetValue(0) Disable() Delete() endifEndEvent


