Altering Crime Witness capability

Post » Tue Jun 19, 2012 8:43 am

Anyone happen to know how to alter whether or not an actor is capable of witnessing crimes? I'm not having any luck myself finding what would affect that.
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Neko Jenny
 
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Post » Tue Jun 19, 2012 1:33 am

I think if you remove them from the "XXXXXX crime faction" it might work. (Where XXXXXX is the hold they reside in.)
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Eve(G)
 
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Post » Tue Jun 19, 2012 10:49 am

Actors can always witness crimes - removing the crime faction will instead make them warn the player / become hostile if they witness a crime. At least, that's according to the http://www.creationkit.com/Crime.
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james tait
 
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Post » Tue Jun 19, 2012 8:56 am

I don't think that's it. No animal has a "Crime" faction, but it's a well known issue that many animals can witness crimes.
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Kayleigh Mcneil
 
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Post » Mon Jun 18, 2012 6:43 pm

I don't think that's it. No animal has a "Crime" faction, but it's a well known issue that many animals can witness crimes.
Right. But why / how they witness crimes is still unknown. Likely has something to do with factions in general / the fact that all creatures are technically Actors now.
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Rob
 
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