Are there any alternatives to removing an item from the players inventory when it is added?
This is what i was doing initially but now the script won't run anymore.
Event OnItemAdded(Form akBaseItem, int aiItemCount, ObjectReference akItemReference, ObjectReference akSourceContainer) AddInventoryEventFilter(WieldableLanternListDummy) If(akBaseItem == LanternLousyDummy) Game.GetPlayer().RemoveItem(akItemReference, 1) Game.GetPlayer().AddItem(WieldableLanternLousy, 1 ) endifendEvent
