My mod worked for me but not for others. It was posted on the Steam Workshop.
Originally what I was doing was writing my own new scripts (mostly just duplicating) and adding them to current forms/objects.
But the changes never were packaged with in the .bsa even though my scripts were. Rather, those changes didn't register.
So I did this...
I took my new scripts and added them to duplicates. And I spent painstaking hours making duplicates of everything that has to do with vanilla vampirism. Including the quest that manages it 'PlayerVampireQuest'.
So I renamed my duplicates. Linked all the dupilcates to each other and deleted the originals. Such as the original 'VampireFeed' Perk and the 'PlayerVampireQuest'.
So far testing is working on infecting new characters with my altered vampirism. Testing is going on right now to see if loading my mod effects already infected PCs with Vampirism.
If you ask me it's a major bug with the CK.
So just as a friendly warning if you want your scripts to work with ANYTHING vanilla you have to first duplicate what you have written your script for. And then have it replace whatever it is your trying to mod.
GODS what a hair-puller.
EDIT: Using my changes on an already infected PC will double up the scripts and make your vampire wonky. If you Feed it will set my mod to active but it wont remove the original vanilla. So it seems both run at the same time. I'll have to see if there's a way to fix that.
