That too makes sense and may be add a new perk tree of?
I'd love to be able to make new perk trees for stuff to keep the vanilla trees from being overly cluttered, but it doesn't look like thats going to be an option
Can you even change pickpocket/lockpick actions so that they increase the sneak skill instead of their corresponding skill? That's the main problem I see here.
no, I'm not really sure how the skill requirements listed under the perk work either...it must be hard coded to read the number from the getactorvalue-skill condition in the perk
so even if you did hijack a skill tree, it probably wouldn't display correctly