Perk which should activate after Q is always active

Post » Tue Jun 19, 2012 1:17 am

I've created a perk which adds a constant effect to the player that drains the player's health. I'm hoping to create some kind of hardcoe mod with this.
I set the perk to activate on completion of the quest MQ101 (when you leave the Helgen Keep cave and are outside for the first time) and added it to the "Player" actor.
For some odd reason the perk doesn't activate at that point but simply is always active.
Here are the perk settings, since I am not allowed to post links apparently:
V Playable
V Hidden
Level: 0
Num: 1

Conditions:
Target: S
Function name: GetQuestCompleted
Function info: Quest: "MQ101"
Comp: ==
Value: 1.00

Perk Entries:
Rank: 1
Priority: 0
Type: Ability
Data 1: PCHealthDrain1

Any help or pointers appreciated!
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Phillip Hamilton
 
Posts: 3457
Joined: Wed Oct 10, 2007 3:07 pm

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