the messhes themselves are not physically clipping (i.e. one is passing through the other), instead what is happenning is that the mesh underneath is somehow creating a mask that allows the mesh on top of it to become invisible in parts.
its alomst exactly like a clipping plane for the camera in a 3d editor, and it's even proximity based as well. when i move the camera closer, the mask disappears, but the further away i move the camera the mask enlarges and more of the mesh becomes invisible.
this is only happening in-game btw. i have no idea what's causing it or even how to begin trouble shooting it
