Really annoying clipping mask issue

Post » Mon Jun 18, 2012 7:49 pm

I don't know why this only starting to happen now, but it seems my armor mesh now has some sort of clipping mask effect on it.


the messhes themselves are not physically clipping (i.e. one is passing through the other), instead what is happenning is that the mesh underneath is somehow creating a mask that allows the mesh on top of it to become invisible in parts.

its alomst exactly like a clipping plane for the camera in a 3d editor, and it's even proximity based as well. when i move the camera closer, the mask disappears, but the further away i move the camera the mask enlarges and more of the mesh becomes invisible.

this is only happening in-game btw. i have no idea what's causing it or even how to begin trouble shooting it
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Kelly Upshall
 
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