Displaying conditionals in script form

Post » Tue Jun 19, 2012 3:20 am

Having never used any kind of scripting before and finding the CK Tutorial somewhat lacking, i am having problems getting my head around scripting. i do however understand how conditionals work on things such as magic effects as long as i know what the function is used for.

I assume the conditions used on magic effects are just another way of scripting, so if my assumption is correct, is there any way of viewing these in script form.

I think my issue with scripting is using the correct syntax, so therefore, viewing a condition in script form would shed light on how it is written via a script
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Andrea Pratt
 
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Post » Tue Jun 19, 2012 4:49 am

Conditions use the scripting language used in previous games, like Oblivion and Fallout 3, which is now known as "http://www.creationkit.com/Papyrus_Glossary#L". Skyrim uses a new and entirely different scripting language called http://www.creationkit.com/Category:Papyrus.

Some condition functions have Papyrus equivalents, but many do not.

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Hairul Hafis
 
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Post » Tue Jun 19, 2012 2:38 am


Some condition functions have Papyrus equivalents, but many do not.

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Many thanks for your quick reply.
I do have one more question though, from the quoted sentence am i to assume that condition functions are a seperate entity to papyrus and therefore it is not posible to output these in script form
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Silencio
 
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