From what I understand of BSA's you only really get a conflict when you're replacing something in the vanilla game and you need to worry about precedence. But mine has new scripts and new voices for the new NPC's in the mod, so if I'm right, I don't really need to worry about BSA conflicts under normal circumstances.
Are other people having trouble with BSA's packed through the CK? Am I neglecting to do something? Are BSA's (however elegant) ultimately a waste of time, and should I just go the messy loose file route?
If there's a kind soul out there who would be willing to take a peek at my bsa, and let me know if they think the problem is at my end or the user end, I would be grateful. It's possible that I'm only hearing from the occasional person who is having trouble, and it's working for most people. But since I'm new to BSA's I just need reassurance that I'm doing it correctly OR advice on how to fix it if I'm not. I haven't gotten any complaints in the Workshop so far, but there doesn't seem to be as much of a feedback culture there.
By the way, when I clear my Data folder of the loose files I used to make the mod and download a fresh copy from the Nexus, it works fine for me.
http://skyrim.nexusmods.com/downloads/file.php?id=10205

I remember seeing that thread too, but it was in mods (should really be pinned here...)