Q: Were to hook up for getting faction changes

Post » Tue Jun 19, 2012 7:33 am

The Outline:
You all know the Courier guys who bring you notes in response to stuff you do in the world.
As far as I can tell they are triggered from SM Event Node -> Change Location Event.

That's all well and good but for the questline I have in mind I will have to monitor the players progress
within the playable factions. I also need to find out when a player joins a faction for the first time.

Example:
I start a new game and the first faction I join Is the companions at this point my questline should start.
As Far as I can tell there's no event in the game that notifies me about faction changes. Am I wrong?

Well If I'm right I would need to check on every Change Location Event all the factions I'm monitoring and
fire up the right sidequests from my questline. Is there a better way to do it?
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Deon Knight
 
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Post » Tue Jun 19, 2012 7:13 am

pump
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Anna Kyselova
 
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Post » Tue Jun 19, 2012 6:03 am

I cannot help you in detail because I have never had a go with this side of the CK. but couldn't you go about doing what you need to do by having the game check whether the player has completed certain quest stages?

- hypno
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Kitana Lucas
 
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Post » Mon Jun 18, 2012 9:55 pm

Just make a script (http://www.creationkit.com/GetFactionRank_-_Actor, http://www.creationkit.com/IsInFaction_-_Actor, http://www.creationkit.com/IsPlayerExpelled_-_Faction). Really, what would it be, calling up to 6 functions? I don't think this is really complicated nor CPU-heavy...
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joseluis perez
 
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Post » Tue Jun 19, 2012 10:27 am

Universal, that's the route I had in mind.
I kinda hoped that OnTrackedStatsEvent() would be doable for the factions but it doesn't seem to work.

For my mod all I care about is if the player joins a faction and when he's compleated a quest for it.

I'll have to check my conditions on every Change location Event.
It's not complicated. In fact that's how I've implimented it in the first place but I was wondering if there was a better way to do it ;-)
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Ells
 
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