Papyrus global possibilities?

Post » Mon Jun 18, 2012 8:42 pm

Hi,
what would be a good way to check for events globally (if any)

What I'm trying to do is if the player loots a human character I want to know that he is looting and possibly what he is looting.

Now I could possibly do that by assigning a script to every base actor checking for OnUnequip etc. but is there a nicer way?
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Camden Unglesbee
 
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Post » Mon Jun 18, 2012 9:29 pm

At least tell me it cannot be done, so I can stop trying to figure it out ;)
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LittleMiss
 
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Post » Tue Jun 19, 2012 12:00 am

Look into Story Manager event nodes. That's exactly what you're after. Specificallyhttp://www.creationkit.com/Player_Add_Item with Acquire Type 6
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Laura-Jayne Lee
 
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