Smithing Unique Weapons

Post » Mon Jun 18, 2012 10:12 pm

Anyone else think it was a dumb idea of bethesda's to hinder the upgradability of unique weapons?

For example, I need enchanted armour and potions to upgrade my DawnBreaker sword to legendary whilst at the same time, I can upgrade my already-legendary skyforge steel (I go off of looks on weapons) way past the damage of DawnBreaker. This is despite DawnB being a more powerful base sword.

Bethesda put effort into making unique weapons even though they would turn out pointless.
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Svenja Hedrich
 
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Post » Mon Jun 18, 2012 10:18 pm

I think the game as a whole would do well with more balancing, It's somehting TES games have always lacked. OOO did a nice job back in Oblivion, Morrowind and Daggerfall were easy to exploit (not that the combat was actually good).
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Richard
 
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Post » Tue Jun 19, 2012 5:13 am

Unique weapons are unique for their looks/enchantments. Other than that theyre usually lacking in the raw damage department, except for
Spoiler
chillrend, which has the highest damage of 1h swords but requires glass smithing to fully upgrade.
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Heather M
 
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Post » Tue Jun 19, 2012 12:49 am

the way that i fixed this is by not using smithing at all, like oblivion.
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Nomee
 
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Post » Tue Jun 19, 2012 1:01 pm

the way that i fixed this is by not using smithing at all, like oblivion.

But then you're running around with crap weapons, not weapons doing less damage than OP generic ones.
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Ray
 
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Post » Tue Jun 19, 2012 11:41 am

Bumping it since this forum moves fast
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Prue
 
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Post » Tue Jun 19, 2012 3:38 am

But then you're running around with crap weapons, not weapons doing less damage than OP generic ones.
it's called changing the difficulty to the one that fits you best
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Taylah Illies
 
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Post » Mon Jun 18, 2012 9:52 pm



But then you're running around with crap weapons, not weapons doing less damage than OP generic ones.

The game is balanced poorly. I've only been able to achieve a balanced game by refusing to smith my own weapons.
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sam smith
 
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Post » Mon Jun 18, 2012 11:17 pm

Does anyone have a guide to go back ? to make weapons as you level up. Like where you get certain metals, material ?
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gandalf
 
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Post » Tue Jun 19, 2012 12:38 am

it's called changing the difficulty to the one that fits you best

Fair enough good sir
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Brandon Wilson
 
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Post » Tue Jun 19, 2012 5:39 am

Unique weapons most likely don't fit into the categories of the perks in the smithing tree.

Basically, these perks don't actually "allow" you to upgrade them further, they simply boost your skill by a bit when you're upgrading that specific material.

So technically, when you're upgrading, say, the Dawnbreaker, it's ONLY your skill that's used.
When you're upgrading a Skyforge Steel Sword, you have your skill working, PLUS a hidden enchantment that says "smithing is X% better", but ONLY for that material (or the ones that you chose the according perks for)

EDIT: I tried having smithing at 100 without a single perk, and the the steel sword can be upgraded to the same "level" (the word besides the name of the weapon) as the Dawnbreaker
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{Richies Mommy}
 
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Post » Tue Jun 19, 2012 7:35 am

Agreed, it totally kills the value of unique weapons found in the game. Granted you could argue that pushing crafting to it's limits should yield higher grade items, they still should not exceed that of certain unique weapons. My biggest gripe with this is Daedric artifacts.
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Brandi Norton
 
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Post » Mon Jun 18, 2012 9:04 pm

Yeah, most of the unique weapons in the game sit in a chest in my house. Dragonbane is the only one I use regularly mainly due to my love of samurai katanas (It would've been nice to have to quest to get it-not just lying on floor)
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TRIsha FEnnesse
 
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Post » Tue Jun 19, 2012 7:52 am

Honestly, I've found the best way to play Skyrim is to ignore crafting all-together. It breaks the game, just like it did in the previous TES games. Crafting should stay there for people who like making super-OP characters, but avoid it if you want to enjoy combat.

Some unique items are very useful though, such as the final Dragon Priest mask, Spellbreaker, Ring of Namira, Mehrunes Razor, and a few others.
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Veronica Flores
 
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Post » Tue Jun 19, 2012 4:18 am

Honestly, I've found the best way to play Skyrim is to ignore crafting all-together. It breaks the game, just like it did in the previous TES games. Crafting should stay there for people who like making super-OP characters, but avoid it if you want to enjoy combat.

Some unique items are very useful though, such as the final Dragon Priest mask, Spellbreaker, Ring of Namira, Mehrunes Razor, and a few others.
In retrospect, I wish I stayed away from crafted weapons. Crafted armor is nearly a must though, at least for mag resist. Spellbreaker is nice, but it doesn't do enough if you get surrounded by magicka users.
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[ becca ]
 
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