Lighting and FX broken?

Post » Mon Jun 18, 2012 11:22 pm

Hey, for some parts of my ship, the lighting gets really screwed up, not showing up until I get really close, or flickering upon turning a corner. Does anyone know what the hell is going on? It's really screwing with the atmosphere of my mod. It looks like this with a torch (notice the wall and floor do not light up correctly), and it does it with the static and dynamic lighting aswell. I have not done the optimization step in the wiki yet, so I'm not sure if that will clear this problem up. Just as another bit of detail, the interior was a copy paste of the Icerunner, if there's anything left over that could cause this, it would be nice to know. Thanks!
[img]http://desmond.imageshack.us/Himg684/scaled.php?server=684&filename=2012021900001.jpg&res=medium[/img]
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FITTAS
 
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Post » Mon Jun 18, 2012 9:19 pm

The game only renders 4 shadow lights at once. Try replacing most of them with no shadow lights.
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Lory Da Costa
 
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Post » Tue Jun 19, 2012 2:15 am

The game only renders 4 shadow lights at once. Try replacing most of them with no shadow lights.
I'll try changing some of the dynamic lights, but most of the horn torch lights (Like the ones on the wall in that picture) are what is giving me trouble, they don't show their light on the floor and they do not cast shadows. Would assigning Room portals fix the light loading issue?
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jadie kell
 
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Post » Tue Jun 19, 2012 6:51 am

Too many lights I think. It may help to use the steps http://www.creationkit.com/Bethesda_Tutorial_Optimization shows for the Build for Performance with Best Practices. Look at the "Check the number of lights" Section to see how to scale light so less then 2 act on any object at once.
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aisha jamil
 
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Post » Tue Jun 19, 2012 4:33 am

Room bounds could definitely help. That way you have less lights loaded at any one time. You can also combine some lights, if you have two of the same light object fairly close together just put one brighter light in the middle instead of a a light for each object.
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Emma Louise Adams
 
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Post » Mon Jun 18, 2012 11:54 pm

Depending on your layout, this could help too: http://sots-eye-candy.blogspot.com/2012/02/skyrim-ck-scripting-tutorial-dynamic.html
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Heather Dawson
 
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