I opened .nif files in nifscope (armor_0.nif, armor_1.nif, armor_f_0.nif, armor_f_1.nif) from one of the existing armors, and assigned a new texture to each of those. Then I save them in a different directory, using the same naming convention. In this case the armor gets adjusted to the actor's weight.
Now if I do the same and add a NiAlphaProperty to the NiTriShapeData in the .nif. The result is, that the armor does not get adjusted, it always displays as if the actor had weight 100.
What could cause this problem?

