» Tue Jun 19, 2012 7:45 am
I'm having the exact same trouble. In my quest, at stage 30, I have about 5 alias-set buildings become enabled (each a single alias, not linked together in any way). This works just fine, and as intended. However, at stage 5, there is supposed to be a camp pop up - a bedroll, a sitting furniture spot, and an NPC currently for testing. None of them will show up despite my best efforts.
They are are all linked to the XMarker.
XMarker ID: Camp_Enabler Initially Disabled / Respawns
Bedroll & NPC : Respawns Enable Parent: Camp_Enabler
First I tried simply setting up the XMarker as an alias (CampEnabler), then in stage 5 ran
Alias_CampEnabler.GetReference().Enable()
No compiling errors, but in game nothing happens at all.
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After seeing this post, I tried it as a property. In the Quest, I went to scripts, picked the one already made, and added the XMarker as an object reference, setting it to the XMarker properly.
In stage 5, I tried CampMarker.Enable(). Again, compiled fine, but nothing happened. I also tried kmyQuest.CampMarker.Enable(), using the script itself as the kmyQuest. Compiled, nothing happens in game.
Is anyone else have any ideas? Did we miss a step somewhere? I know it is very similar, but it seemed so much easier to do with the Fallout editor =P Thanks for any help!