NPC patrols - warping

Post » Tue Jun 19, 2012 12:07 pm

Having some trouble setting up NPC patrols.

My big orc fella gets to a certain patrol point then warps to the next.

Say there is an object inbetween point A and B do i have to set the patrol to go around it?

The Navmesh checks out but space is pretty tight.
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Rachel Cafferty
 
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Post » Mon Jun 18, 2012 9:55 pm

Use "Test navmesh" on the Navmesh toolbar. Choose your actor in this window and click "Display overlay". You will see the possible pathing of your actor. If your space is very tight, use small triangle to make the navmesh on the path of your actor. You can also select every triangle you want your actor really use and mark them as "Prefered" with the P key, the prefered path will turn yellow. Also delete every triangle with static object on it, and create small triangle to go around every static object.

Also look if you don't have a yellow line somewhere in your navmesh, actor can't pass them.
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Ann Church
 
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Post » Mon Jun 18, 2012 10:40 pm

Outstanding, ty Planteur. Very helpful
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D IV
 
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