I'm interested in the best way to setup scenarios for testing. The wiki tutorials have you coc to a cell to trigger stuff, now that I'm working on a specific mod I need to have the following all together
NPC
Player companion (I'll use lydia in this example)
Player
for a specific event which alters the companion's dialog options.
Can I use the console to spawn actors into the appropriate cell? I use lydia above as it appears she doesn't even exist until the end of a specific quest.
Or do I need to play the game to a specific point and make a save as a baseline for testing?
